Topics / Cinematography & lighting
The cinematographer
90 commentaries in the archive discuss this, with 178 total mentions and 161 sampled passages below.
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ranked by mentions · click any passage for the moment in the transcript
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director · 2h 19m 7 mentions
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Come on. Yeah. You know, take a chance. What's the worst they could do? If he's going to try to kill you, you could maybe duck, you could punch him. Some guys would separate. There are a lot of guys there. They'll probably separate him. You know what I'm saying? But he doesn't do that. He doesn't have the balls to do it. He's a dead man in that group, in a sense, socially. He won't be invited to the next dinner party, you know? Director of Photography, Michael Ballhaus. We had, like, two cameras rolling.
22:48 · jump to transcript →
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You know the look of the movie. You know the rhythm of it. And that's something very interesting and very good for a director of photography to know. Without using a gun, and we did the right thing. We gave Paulie his tribute. Actor Paul Cervino. In the scene where we're looking at the spoils of the robbery when the money is there, and we have to all be laughing, we did about eight takes. And before each take, I told a joke. I just told a joke.
35:08 · jump to transcript →
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In the scene when you see Karen on top of Henry, I remember it being very difficult to shoot, especially since when you learn filmmaking with Morty Scorsese. I really did that to the camera, not so much to Ray. Michael Bellhouse, who was our director of photography,
1:13:20 · jump to transcript →
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Gary Goddard
some theatrical lighting. I kept pushing with the cinematographer, saying, look, this is kind of a hyper-reality. We want this to, when we're shooting these characters, it's a fantasy adventure story. It should not be like a documentary. It should be rich, and let's find ways. There's that sign I was telling you about. That sign is strictly there to let us, you have a source to throw on them. This is Gwildor.
41:31 · jump to transcript →
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Gary Goddard
And notice the lighting in these first scenes, the theatrical lighting I'm talking about is not in these first scenes, and that was discussions that I had with the cinematographer at the time. I was not happy with this look. I said, this is too flat. This is too much like a documentary. That's not what we're doing. We need a little more theatrical. So this was a result of that first week. You'll notice everything from the first week has a bit of a flatter look, and I was not happy with it. And I think you see...
48:20 · jump to transcript →
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Gary Goddard
that plays in contrast to the other scenes. But that part of it wasn't by design. That was a learning curve of me saying to the DP, look, we must have a more theatrical look to this. We must have some fantasy element. We must have what I kept calling a hyper-reality, not just real, but a hyper-real. If there's a red light, let's use the blue light. Let's use that to key. Let's try and create some texture to this. But as I said, it worked out okay because there is a contrast now to this
49:11 · jump to transcript →
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director · 1h 30m 6 mentions
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um no sort of venetian atmospheres nor north of italy uh territories being shown it's um it it's quite clear that is it's something different yeah it definitely is and um if you're watching the credits here you'll see some names here that are familiar but not always in the ways that they were before this uh for example we had a credit on here for the cinematographer here was uh massimo divinanzo who was the son of uh
3:11 · jump to transcript →
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frequent Federico Fellini cinematographer Gianni Di Venanzo, but he was a camera operator on Paprika who moved on to becoming the DP on All Ladies Do It, Così fan tutte, which you and Troy did the honors for, as well as the Boyer, Monella, this film, and after this, Black Angel or Senso 45, which I think is probably one of the more beautifully shot of his later films. But again, as we said, this is sort of a transitional one towards that direction. And then we also had our
3:37 · jump to transcript →
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a camera operator on this film, who is Andrea Doria, who went all the way back to films like Miami Cops, the Bud Spencer, Terrence Hill film, and Cross of the Seven Jewels. But he went on to become a full-fledged cinematographer at the very end of his career with Mon Amour and Kick the Cock, which is kind of one that gets overlooked. It's not a feature film, it's kind of a long short, I guess, but it's sort of a little bit of a footnote in his career after he stopped making full-on features. Yes, well, I was...
4:01 · jump to transcript →
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writer · 1h 35m 6 mentions
Simon Barrett, Adam Wingard, Greg Hale, Timo Tjahjanto + 4
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weren't making any money off those films. So I actually did, I wore a button cam on certain cases in New York and stuff. And so when it was suggested, I think by Roxanne, that the wraparound could be the eyes, I leapt for that right away. So even though when you see shots from the perspective of the button cam, what it is is generally my cinematographer, Taryn Anderson, who's like a tiny woman, like 5'3", is wearing this weird rig with a 5D strapped to her chest.
2:56 · jump to transcript →
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Kelsey Abbott, the redhead in these scenes, is basically addressing her lines to Larry, looking at my cinematographer's forehead. This is where you can see Larry's not wearing any underwear. See that whole, oh, there we went. Larry is an indie film actor through and through. He was like, Simon, do you want me to have underwear? And I was like, I feel like your character would have underwear. He's like, well, I don't.
3:25 · jump to transcript →
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We were just thinking that. But you know, the shitty thing about that is now everybody's gonna know what a retinal implant looks like and they're gonna look at my footage and be like, that just looks like he's got a fucking red epic attached to him. Oh, yes. I'm a fucking asshole. So to film this stuff, Adam is wearing this giant rig similar to what... Actually, it's the same rig that my cinematographer is wearing for the wraparound, but he has a giant red epic on his shoulder.
10:45 · jump to transcript →
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director · 1h 42m 4 mentions
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I mean, a lot of these shots, basically, where Joost Vakano, my German cameraman that was the DP on this movie, found some really good angles by putting the camera in an extremely low position, so that you get enormous distortion. And here, there is the multiple image stuff here going on, when two things happen at the same time, the playback and what's happening in reality.
31:38 · jump to transcript →
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And here, of course, comes the... The very simple trick stuff there is just shooting it twice and by a little glitching, try to go from one shot to the other, isn't it? Oh, I thought you were talking about TJ Laser, the stuff that I shot. Oh, that's great. Oh, yeah, thank you. Very important, too. Yeah, now watch the gun stuff there, because that's really great. Michael Miner shot that, actually, DP, for me.
55:58 · jump to transcript →
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I see a lot of names there. Annette Victoria Hellermak. Hellermak, who was the fiancée of Joost Vukano at that time. And later married Rob Bottin. Married Rob Bottin and worked on a lot of my movies, her second unit. She did the second unit on Starship Troopers. And again, she did all the second units as a DP and partially operating on Hollow Man.
1:39:11 · jump to transcript →
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One of the things that they did is they worked with Casey Cannon and Van Ling, who are the people who actually did these screens. And they worked to develop screens that were bright orange, or that read orange, you know, where computer screens always read blue. Because Alan Davia, the DP, it drove him crazy how he would have to light a scene basically for the computer monitors instead of...
3:46 · jump to transcript →
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interact with but it was also rigged to fall down at the end so it's meant to kind of crumble and um be destroyed so they they crawled around on it for months and then like over the course of three weeks they destroyed it all would this be a good time for me to talk about alan daviau at all yeah sure um the cinematographer you've mentioned him uh earlier in terms of the monitors and stuff but he's definitely somebody
1:13:38 · jump to transcript →
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amassing whatever knowledge he could. And at one point, he crashed the set of Marlon Brando's One-Eyed Jacks and watched cinematographer Charles Lang creating the gorgeous VistaVision images of that film. And that's what really hooked him on the idea of becoming a DP. When he graduated from high school, he bought a 16mm camera and started shooting everything he could, you know, student films.
1:14:22 · jump to transcript →
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director · 3h 29m 4 mentions
The Lord of the Rings The Fellowship of the Ring (2001)
Peter Jackson Fran Walsh Philippa Boyens
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Peter Jackson Fran Walsh Philippa Boyens
This is day one. He'd just come off X-Men, flown to New Zealand January 2000, and this was the very first scene that we shot. He really hadn't quite figured out Gandalf, but he was doing a pretty good job for his first day. The Ian Holm shots were actually done inside a studio from the location of Matamata, that's Ian McKellen, and then when you cut to Ian Holm, we're inside a studio. Andrew Lesney, our cinematographer, did a brilliant job of matching the indoors and outdoors. Now, some of the scale things
15:50 · jump to transcript →
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Peter Jackson Fran Walsh Philippa Boyens
that represents that sort of foggy area at the beginning of the shoot. Another brilliant shot coming up. I think this is one of the best moments in the film, actually. Why they're going on like this is that some of this was directed by Philippa and Fran. The shots of the Witch King, the stuff of the Witch King coming towards camera were particularly their shots. That moment there, I got called by Pete saying, watch the sharps on the blade, and I turned to Alan Guilford, our DOP, and said, Pete wants the blade sharpened.
1:12:52 · jump to transcript →
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Peter Jackson Fran Walsh Philippa Boyens
The model of the caverns below Isengard had already been packed away, so I got them to drag the model out and set it up again just to do this shot. And we did the blue screen with Christopher Lee very late as well. He flew back out to New Zealand to do that. These are all miniatures? All miniatures, yep. This was a huge big model that Alex Funke, our miniature DP, shot. One of the very first miniatures ever to be shot for the film. Yes. This was a hellish...
1:54:38 · jump to transcript →
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director · 2h 19m 4 mentions
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and to create this feeling of that we are there with them. And then James gave me the wonderful, James the cinematographer gave me the wonderful tip to let's just concentrate on one shot at a time, because otherwise we're gonna go insane. And that really helped me to not get bugged down with the whole of it, just to say, all right, this is the shot, we'll do this, and once we have it, we take it off the list, we'll do the next.
1:14:40 · jump to transcript →
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the cinematographer, the wonderful cinematographer. So Tribe 7 lenses, and we had another set, I think another set of Panavision lenses. So there's a lot of mixing going on, but each had its purpose. This is a scene that very much symbolizes the Prussian sort of war ethos, the Prussian soldiers.
1:31:38 · jump to transcript →
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after we had done a tech recce or after we'd done some tech checks there, I wanted to drive home and I couldn't find my cinematographer. He wouldn't show up in the car. And so I get out of the car and suddenly it's getting dark. Suddenly hear this voice going, help, help, help. And we go to the field, we go to this battlefield and oh, I love this shot. This is some VFX.
2:14:15 · jump to transcript →
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Alan K. Rode
Another main attribute of The Killing is a cast of legendary character actors that I'll be discussing as the movie proceeds. The great Lucian Ballard was the director of photography, but it was Kubrick who chose every lens, arranged every setup, and every shot. More about that later. The art director was Ruth Sabatka, who was married to Kubrick during the production of The Killing, and more about that later as well.
0:32 · jump to transcript →
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Alan K. Rode
And as Sterling Hayden grabs a bottle of suds, check out this tracking shot following him through the apartment. The design of this shot, using the lens and other aspects of the photography, created tension between Kubrick and his DOP, Lucien Ballard. Second build, Colleen Gray, is getting dressed. Since the production code couldn't show them in bed together, this shot of her finishing dressing with an assist from Hayden establishes the intimacy of their relationship.
6:44 · jump to transcript →
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Alan K. Rode
Luke Ballard was a legendary Hollywood cameraman who began with Joseph von Sternberg, who was probably the only director before Kubrick who could light a set by himself. Kubrick himself literally knew everything about lighting and photography, beginning with working as a photographer for Look magazine for four years before he embarked on a career as a filmmaker. British cinematographer Jeffrey Unsworth, who shot 2001,
7:13 · jump to transcript →
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director · 1h 54m 3 mentions
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The DP on the film is Frank Stanley, on the third of four Eastwood-starring films that he'd shoot, the others being 1973's Breezy, the aforementioned Magnum Force, and the Iger Sanction the following year, the shoot of which comes with a story that we'll get to in due time. A few cracks to the head and an asthma attack are enough to put red on his ass and also to...
47:47 · jump to transcript →
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And that hastiness is something that would make Eastwood some enemies along the way. You may recall earlier I mentioned the cinematographer of this film, Frank Stanley. It's worth saying that his collaboration with Eastwood ended rather acrimoniously when...
1:12:23 · jump to transcript →
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And this is how you keep a career going for as long as Eastwood has, by rolling with the punches, adapting to exigencies, keeping to a schedule. This is also how you wind up occasionally accidentally dropping your cinematographer off of a cliff. There's a paradox in that Eastwood-Chamino comparison that I find troubling but fascinating, because on the evidence of Thunderbolt, on some levels I think Chamino may have...
1:41:28 · jump to transcript →
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technical · 1h 35m 3 mentions
Steven Lisberger, Donald Kushner, Harrison Ellenshaw, Richard Taylor
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Computer Simulation Division Richard Taylor
One little thing I noticed... I mean, I didn't catch it when I was directing Jeff with this, is that when he plays Clu, he plays it with this strange computer accent, this mechanical accent. And now, when he's being tortured, he loses that, and I wonder whether he noticed it. We got so caught up in being in the scene that nobody realized that at the time. Clu's torture sequence is a great example of how light is used to create emotion. Lots of different filters were used on him as a part of that torture sequence. There are, basically, ripple glass effects, there's silk screen steel mesh, exposure changes, hand-done animation. When he's energized by the MCP, there are other filters that were used on the camera to give him that multiple-effect look. In this particular case, it was silk screen mesh, steel silk screen mesh that was on the taking camera and was spun around on the lens as a part of that effect. Dillinger's arrival to ENCOM in his personalized chopper was an interesting sequence. I took drawings of the chopper, schematic drawings, and created the design motif that you see on the chopper. And then over a two-day period, I applied these designs to the chopper myself with these varying sized, 3M reflective tapes. So, when we are shooting this sequence, what we are basically doing is flying air-to-air in another chopper parallel to this chopper. And we have a very low-intensity light source right near the lens of the camera, which is shooting across and reflecting directly back at the camera off of this 3M material. And it was a red light source, so it gives you the appearance that the chopper is either backlit or has some kind of neon lighting system on it. Again, there was the attempt to, for the outside, the window, to have the grid type of atmosphere and, kind of, cross-pollinize the electronic world with reality. Oh, I remember this stuff. Nice desktop computer built right into the glass. Touch screen. - Touch screen. I still want this desk. This was done with rear projection under the desk. The whole set had to be built up on the stage so that we could put a giant mirror under the set and project it in the old-fashioned way. There were technicians who were basically controlling light switches to different light boxes underneath this desk to light up different areas. The type itself, when it writes itself on, is actually matted into the scene from a computer graphics created type. And again, the view behind Dillinger is indistinguishable from the electronic world. And whose voice is the MCP? It's David Warner's voice. - Yeah. Yeah. It was just electronicized a little bit. End of line. Someone pointed out that they finally figured out that the reason that Bruce Boxleitner's character was wearing glasses is because he was supposed to be a little bit of a nerd. I think that was the intent. Just the readouts on the computers in the real world had to be pre-programmed ahead of time so that they wouldn't have rolling bars on them when we photographed them. Here you see another attempt to link the electronic world with the real world. The cubicles that the office workers are in are not dissimilar to the cubicles that the game players are in. And the intent was to have them go on forever or almost for infinity. Now, what thematically is happening is that at the time, computer people... Programmers were very concerned that the IBMs were going to take over the world of computers and exclude people. That they were going to be... That the system was going to be tyrannical. And what we're trying to show here is that the... Corporately, they've put a stranglehold on the system, and that the programmers are not being allowed the access that they want. And access for them is vital for their work. This character, Alan/Tron, is still inside the world of ENCOM and is more in balance. He seems... He's one of the people that's going to deal with the system from the inside. He's got a very methodical program in Tron, whereas Flynn is no... He's a renegade now. He just doesn't fit in and he's at war with the Dillinger character. The name Tron is derived from electron. Some programmers think it refers to "trace on, trace off." But that... We learned about that afterwards. There's a program in Japan called TRON, which is an educational school program, which has been running since 1985. And ENCOM was the only name we could find that wasn't already registered as a corporate name. Whereas Alan and Flynn are aligned with their counterpart programs, Dillinger has aligned himself with the tyrannical Master Control Program. So, the MCP is the ultimate controller, the big mainframe, the antithesis of the personal computer. The sequences that take place at the Lawrence Livermore Laboratory were interesting in their concept and in production. It was a very complex place to work. It was a very tight area, and we worked on this film with 65-millimeter equipment. And Bruce Logan, the DP, had his hands full. Sixty-five-millimeter film technology is quite cumbersome compared to Panaflexes and Panavision cameras. The size of the camera body itself, the limitations of the lenses, blimping the cameras... They're huge, so to get them in these cramped quarters was difficult. We were the only ones... Only film company ever allowed access to shoot in there. And nobody's been back since. A lot of this was lit, practically, by the fluorescents that are in there. It almost looks like a set. Yeah. We were very lucky that Lawrence Livermore let us use this facility. Because the cost of building a set this elaborate would have been astronomical. The Lawrence Livermore Lab is where they had the largest laser in the world. I don't know if it still does today. And they did a lot of research for NASA. Lawrence Livermore Lab was very cooperative with us, and allowed us to, really, kind of, run free through this particular area of the laboratory, which was their linear accelerator. So, we went into the one particular area, which we found most interesting for the area where Flynn gets de-rezzed, and where you first see the matter transportation effect, where the orange is digitized and deteriorated and then reassembled. In this particular case, we are seeing an orange, which was created by CGI by Triple-l. Animation that was done by the effects animation department, which was headed up by Lee Dyer and the effects animators, John Van Vliet, and John Norton, Barry Cook and Michael Wolf, Chris Casady. The name of that laser, by the way, Is Shiva, the Hindu goddess of creation and destruction. The 16 billion-year life cycle, she's got the drum of creation in one hand and the fire of destruction in the other. ...femain suspended in the laser beam. Then, when the computer plays out the model, the molecules fall back into place and voila! So simple. Why didn't I think of that? - That's right. Use that on Star Trek all the time. It's funny how they just kind of, just blow it off. Another afternoon's work down in the lab. Exactly. - Teletransportation, okay. Just digitized matter, no problem. Tomorrow we'll do watermelons. In a week, a human being. No, that comes sooner than that. A-ha! Oh, you're giving it away now.
7:08 · jump to transcript →
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Computer Simulation Division Richard Taylor
We just passed a Cray computer, that large, refrigerator-like computer. That was, at the time, the most powerful computer in the world. This Is... - Was this set at Triple-/? Where is this? No, this was picked up at... Wasn't this picked up at Lawrence Livermore? Yes, I think this is right, this is Lawrence Livermore. And again this is another kind of discovery. As we were getting the tour, you said, "Well, we could use this for their transition." This is a Set. So, af this point we've got two hackers, one, in essence, illegal, and the other one legal, both trying to correct the system, get on the network, what we now call the Internet. Bruce Logan, the cinematographer on the film, and Peter Anderson, the cinematographer on the second unit, did a miraculous job of lighting up the set with a lot of light, but taking all the light off of the desk so that you could see the rear projection come up through it. It's pretty clever.
26:45 · jump to transcript →
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Computer Simulation Division Richard Taylor
When we came to make a decision about what film format to use for Tron, we felt very strongly that we needed to shoot it on a larger negative than traditionally done. And it came down to a choice between 65 millimeter and VistaVision for the whole show. But the availability of 65-millimeter cameras was far better than the availability of VistaVision cameras, so we made the decision to shoot the entire show in 65 millimeter. And to keep a certain consistency, and as long as we had rented the cameras, we felt that we might as well go ahead and shoot the real world in 65 millimeter and not in 35 millimeter. It was kind of one of those nice to have things, and nobody objected strenuously to it, and also it would be the first time since Ryan's Daughter that a film had been shot entirely in 65 millimeter. And I think you can see the results. I mean, it looks wonderful. In the monitors in Lawrence Livermore, one of the things that Triple-/ had to do was create lots of imagery that appeared on monitors, and that imagery had to be shot and created long before we got to production. So, there was a lot of planning in creating all of the monitor imagery, and Triple-I did a great job on that. Spent a Iot of time on this shot. To accomplish the effect, what we did was get a 4-by-5 still camera and photograph Jeff Bridges in his position after he's been zapped, and then immediately moved him out and took another photograph, which was the background by itself. So, as you pull away chunks of Jeff, you see the background behind him, and then to put the laser and the grid and all that on top of him was basically the effects animation of John Van Vliet. When Flynn is de-rezzed and pulled into the computer, we go through one of the most interesting sequences in Tron, which is the real world to electronic world transition. This sequence was created by Robert Abel & Associates, primarily under the direction of Kenny Merman. It was a sequence which I had designed, knowing that the way that Robert Abel & Associates was making these computer graphic images with the Evans & Sutherland computers, and, really, using vector graphics to create this particular look, would give us a look that would be unique just for this transition. The three-space transition, the movement through all these binary bit patterns and this polygonal landscape, was done by making multiple passes through a traditional animation camera that was pointed at a high-resolution, vector graphic, Evans & Sutherland computer screen, and making multiple passes, frame by frame, using different colored filters, coming back, making multiple passes of rewinding other filters, until you finally end up with this, which seems to be solid objects. But it's really made out of lots of tiny, tiny lines put together to make solid blocks of color or objects. Oh, man, this isn't happening. It only thinks it's happening. When Flynn says, "This isn't happening, it just thinks it's happening," it's a key line, because it means that the reality that he finds himself in now, not even he can fully believe exists. And if anyone should appreciate and understand this alternate reality, it's him, and now he finds himself trapped in it. All right, now we see Sark standing on the bridge, and all of a sudden, he is enclosed with these shrouds of light as he begins to have his conversation with the MCP. The database for the MCP was a human figure that we had created at Triple-/ called Adam Powers and was originally on the Information International sample reel. And if you look at that sample reel, you'll see a juggler character who was juggling balls. Well, that face of that character is the face of the MCP. So, the first time that you see him, he is a polygonal drawing of a face. And that's basically the underlying database of the face. So, it's made of polygons. And those polygons, we play them out on the Triple-I computers as the line-drawing polygons, and made 12-and-a-half by 20-inch stills, high-con stills of those. But we created the mouth positions for the vowels and the syllables so that you could take these interchangeable transparencies and lay them down and make him Say, by whatever order you put them in, whatever you wanted him to say. 'Cause he was voicing a lot of different dialogue. Then those were backlit, and then we applied an effect to those line drawings of putting a steel mesh screen over the taking camera, and it made it have that much more, kind of, complex look. And then we also animated the exposure occasionally. Early on in the film when I started working with Steven, we did a lot of experiments to work out how these characters were created. The thing that we finally decided was that the characters needed to have this energy inside themselves. They are obviously in this electronic world. Now, these costumes were unlike any costumes anyone had ever created for a picture before, in that they were costumes designed to have effects treatments done to them. They were white with black drawing or black lines over them. All of the black elements on the costume were turned into circuitry which could be backlit and light could be pushed through there. We originally shot a 65-millimeter image of these people, live-action photography of them on these black sets. Then from that 65-millimeter film, we created some photo-rotoscope machines, which basically could project the 65-millimeter film down to large pieces of film, which were pre-punched with animation punches. This film was created by Kodak for us, and we would project down with these photo-rotoscope machines, which would hold this film into a vacuum frame and make a continuous tone positive print of each frame of the film. Then these continuous tone prints were taken to a light table, it was a vacuum light table, where they were contact printed to high-con film to make a number of high-con positive and negative images. So that you basically have for every character a large cel and you have high-con positives, negatives, and a continuous tone positive. Then these high-con elements were hand-inked and painted to isolate the circuits on the body, the whites of the eyes, the whites of the teeth and any other circuits that we wanted to treat as a separate exposure. The characters are more often than not... The live-action characters are shot on an all black stage. When there is a set, the set is also black, but is measured out to conform with what we're seeing in this artwork. So that if a character appears elevated in a shot, like this shot, there was an elevated platform for him to walk on, but it didn't look at all like the set. Then we would composite these actors over paintings, transparencies, and once that was done, we would add the light and the color separately. And to simplify it, you can describe it as a sort of perfect blend between live action and animation in that we took live-action film, photographed it in a way that we could break it down to individual frames, then blow up those frames into large slides or transparencies. And we had 75,000 of these, which seems like an appallingly large number, but it really isn't if you compare it to an animation film. And because we were at Disney, they were not overly swamped. That's an actual Frisbee, by the way, and those are actual Frisbees on their backs. We had a excellent Frisbee coach, Sam Schaiz. I like the fact that the deadliest weapon in Tron is a Frisbee. A Iot of effects animation in this sequence and in the film. And that is the animation that makes the glows, and as the Frisbee gets brighter, and you see the reflections of it on their costumes, all that has to be done frame by frame. This is hand-drawn animation that, although it is drawn, a negative is made of that, and it is placed over a light source and then re-photographed, and the ability of the effects animators was such that we were never waiting on the effects animation on the show. They always performed very well. It was never a problem. They did very few redos, and that's because they had had experience doing this beforehand, whereas everything else that we were doing, outside of the effects animation, was the first time through. So, that had a much tougher and steeper learning curve. In the holding cells for the game grid, those are backgrounds that are entirely hand-drawn by the background department, again using Rapidographs and line drawing and airbrushing and then turning those into high-cons. But those drawings are all drawn to match the actual physical sets, which were built so that when someone passes behind something, or leans on something, those are actual physical sets that were built. But again, the sets were just black on black. They're as if they were made of black velvet. Part of the interesting thing as a cinemagraphic problem that was presented to Bruce Logan was that he had to shoot, unlike anybody had ever shot before, sets that were entirely black with white line drawings and white characters running around on these sets. Bruce Logan's job in photographing these people was very difficult because, unlike most photography for most films, you try and get as much chiaroscuro in the picture as you can. You let there be a lot of dark and you create shadows and you create this moodiness, which a cinematographer takes great pride in. In this film, during the sequences in the electronic world, basically, he had to light them so that we could see as much of the costume as possible with as little shading as possible because all of the shading and all of that were done by hand by making different masks and airbrush elements that were used under these costumes in post. The ring game was an interesting technical exercise. The set itself, again, was black flock paper with the rings drawn on this paper with tape. The actors had to realize which rings were there and which ones were not as they acted out the sequence, imagining that they were hundreds of feet above the ground. One of the inspirations of Tron is the movie Spartacus. And there's quite a few similarities to the persecuted people who had to fight in the gladiatorial games. This game, of course, was inspired by Pong and jai alai. I think one of the interesting parts of Tron was the synthesis of new games that were created. The design, for example, of the glove that's being worn here, we took a traditional jai alai glove and then rebuilt it and made it out of foam, added other elements to it to give it a more technological quality, and then again, I put the designs over the outside of that to make it blend with the rest of the costumes. Shooting in 65 millimeter, from a director's standpoint, is a lot of trouble. The cameras are huge and bulky. The format requires an enormous amount of light to fill that negative, so if you are shooting Lawrence of Arabia or Doctor Zhivago and you've got lots of snow and big exteriors, it's fine, but in low-light-level situations, it's very troublesome. The depth of field is sometimes as little as a half an inch, and you find your cameraman is asking you, "Now, which part of the eye do you want in focus? "Do you want the front of the eye or the back of the eye in focus?" Or if the head of the actor is not square to the camera, they ask you the really insane question of, "Which eye do you want in focus? "I can give you the front eye in focus or the back, "but the other one's gonna be blurry." Now a lot of these shots where you see actors talking to each other and we're doing over-the-shoulders, the camera couldn't hold focus for the blow-ups to be made, and I had to shoot the actors on separate passes. So, in a shot like this, where you see all three actors talking to each other, it wasnt filmed that way. I filmed them separately and they were composited. And there's quite a few shots like this. Whenever you see them walking around and they're separated by more than a couple feet, those are all separate shots, and then the actors are composited. So, it's very difficult for the actors because not only do they not see the environment they're in when we're filming, all they see is an all black stage, but they don't even see the actor they're talking to. Forming of the Lightcycles, again, is almost entirely done by hand-done animation done by the effects animation department in creating the way that these cycles form around these characters. We built an object that the actor could sit upon, and it was literally a mechanical shape that was the seat and the handlebars, so he could sit down and it would thrust his arms forward and pull him down into that locked position. So that everything that he sits upon and touches, it was, again, drawn by the animation department, and not until you see the final completed cycle, which is actually a CG/ rendering of the cycle, is any of it done by computer. The Lightcycle sequence was done by MAGI. Their way of creating an object were to take basic geometric shapes, cones, cubes, spheres, cylinders, and make an object by collaging those particular pieces together and creating an object. And that's how the Lightcycle was created. All wide shots that you see are computer-simulated. All of the shots, other than the very tight shots of the figures inside the canopies, are computer-simulated. The shots inside the canopies are actually hand-drawn artwork of parts of the Lightcycles, and the animation that's happening over the Lightcycle windshields is hand-done animation to give them a sense of speed. But virtually every scene that you see of the Lightcycles is entirely computer-generated. And there's not even effects animation in those scenes. If there's an explosion when a Lightcycle hits the wall and a tire bounces across, I think those were basically all CGI. Syd Mead worked really hard on designing these motorcycles so that they would incorporate the characters. But if you look closely at them, you'll see that the second half of the bike is flattened and sort of two-dimensional, and that was done because the computers couldn't handle too many compound curved surfaces. So, we restricted those curves to the wheels and the windscreens, and then the rest of the bike was simplified. The ability to move the camera through 3D space with these computer-graphic-looking landscapes is just great. The Recognizers are a sort of King Kong. There's a little head on top of that gate structure... Suggestion of a face, but it, sort of, got lost. The Recognizers were created by MAGI-Synthavision. As I mentioned, there are graphic vector lines, red lines outlining all of these objects, the same way with the tank. The tank was another unique design of Syd Mead, who is a futurist, a fabulous designer. Once Ram, Tron and Flynn have escaped the Lightcycle grid and are off through the canyons being pursued by the tanks, we cut inside the tanks and see another example of a Syd Mead set that was built as a three-dimensional set, again with black background, and all of the elements on there graphically put on so they could later be treated. So the camera, you can see, is moving through scenes in ways that no physical camera or no model shot could possibly do. The animators that I worked with to create the choreography for all of the CG/ sequences were Bill Kroyer and Jerry Rees. But to communicate all this information to the computer technologists, the people that are sitting at monitors at that time, took a new language which we had to create. So, what we did was, first of all, we had to think of each sequence as a real physical reality. Not only would they draw the point of view that they saw as an animator that we would work out together, that was the story point that Steven wanted to make, and also the point of view that we wanted to take. But after we would draw the original storyboards in a traditional, kind of, storyboard manner, we would have to go back and draw a top view, side view and front view of the objects, where they were in time, where the camera was in time, and what the camera's point of view was. So, we really had to define everything to the CG/ technologist in a three-world, three-dimensional space. And that was the first time that that had ever been done. They must've gone right past us. We made it...this far. Now, all of this, this revolt, it's all being led by the user who's gone in the system, Flynn. The Tron character and Ram character, they would have toed the line and gone through the software the way they're supposed to. We'd better, Null Unit. Null Unit. Get the computer dictionary out. Look up "Null Unit." What does that mean? In this sequence, you can really see some of the flaws. I don't really mean the flaws, but the imperfections in the cels, little bits of dirt that pop on and off. Yeah, but they're few and far between considering. Yeah. Come on, you little bugger. Come on. Look at that. A lot of pops and a lot of glitches in there that we would always Say, "Well, that's what happens in an electronic world." When we started there were going to be no differentiations between the flesh tones and the rest of their uniform. But at a certain point they looked, well, not very good. So as a result, that added, approximately, 120,000 extra frames, extra elements to the shot, so it did grow in many aspects. The cave sequence where Flynn, Tron and Ram finally re-energize their selves with this liquid energy was a very interesting technical problem to solve here. In the sequence in the cave when the water is being handled by the actors, literally, frame per frame, rotoscope animation is isolating the water from the body so that it can be treated with a different filter and a different exposure. And again, this is an example of how light is used to portray motion or energy, as Tron drinks and you see his circuits light up and they become energized. The set itself was a complex geometric shape, which was designed by Peter Lloyd, and we built into this set, basically, water channels, and the water itself was reflecting light sources that we put in angle so they would reflect to the camera, and the water was in black tanks so that all we're really seeing are the highlights on the water. Yeah, but the biggest problem at that time was do we fill this with colored water or clear water? Had to do tests, you know. - Right. That was your problem. Do we put milk in there and make it purple? I think that what Flynn is surprised now, ironically, to see that there's parts of this mirror world that are more alive than he anticipated. So, it's not just the harsh computer reality, there's something living about it. It's a very complex shot, again, with all the elements. Probably about 30 different elements, 30 different separate exposures for each frame. Normally in a special effects movie, you get a very bad bottleneck effect in that all these things have to be composited through one or two optical printers. Now we have digital compositing machines. But by putting it into a manufacturing system like this, where it became like an animated film, we could use 14 or 15 animation stands, and we could use a slew of effects animators and ink and paint people to do all of this work simultaneously. As far as I know, we still have more shots with human beings composited into an artificial environment than any other movie. I believe there's 1,100 special effect shots in the film and 900 of which have human beings composited in them. And that number is just very, very large. Just the organizational task alone was monumental, not even considering the creative side of it. For every frame you would have an additional five to 15 cels that isolated the different colors and the different... We had body mattes, we had face masks, continuous tones. You made print backs on top of print backs. So, those 75,000 original cels grew to over half a million. I think we ended up with something like 600,000 cels, all of which had to be kept in order. We had to pull trailers, literally these large house trailers, kind of, industrial trailers onto the lot. We ran out of space and we ended up with 10 trailers that would house all these cels and had to be organized and sent over... 80% of them were sent overseas and had to be numbered and then painted and kept in order. At one point we thought if we had 1,000 scenes, and this was around Christmas time, the film was going to come out later that summer, and we had no idea of how we were going to get it all done in that short a period of time. And we thought, "Well, it's summer vacation. We have two weeks. "We'll get college students, 500 college students in a room." We really believed this might happen. We discussed this for about an hour and we Said, "You'd have 500 students in a room. "We'll teach them how to do inking and painting and rotoscoping, "and they only have to do two scenes each. "And so they do one scene a week. "At the end of that time, we'll be done, "and we'll just go and shoot them on the animation stands." It didn't work out. So, we brought on Arnie Wong, who was an animator. We put him in charge of supervising Cuckoo's Nest, which is a ink and paint service that was in Taiwan. Approximately 80-some employees in a single room. And what we did is we went through and we made a videotape of every situation and what to do in that situation. So that if an inker over there, who didn't even have to understand English to do this, could go to a TV monitor, roll to this particular problem and see exactly what you'd do in that situation. And then he was there to answer questions that were unusual. And the most interesting thing, and one of the things that I'm particularly proud of with this technique is that in spite of what a pyramid it was to build, we managed to get all of this post-production done in six to nine months. And that is using a technology that we had developed. It had never been done before and we developed it and used it on this picture and delivered on time. And that was only possible because of this manufacturing technique. It's interesting the computer animation iS the simpler part of the set. - Yes. Ironically, one of the things that was a creative philosophy that we enjoyed and were proud of was that we were taking computer animation and letting it stand on its own. We weren't trying to make computer animation mimic reality. And the job was then to make reality, the actors and the sets, look like the computer animation. We used to say, "Well, if you've got lemons, make lemonade." Everybody else, and certainly since this point, has been going nuts trying to make computer animation mimic reality perfectly. And I found that the limitations of computer graphics at the time were the most exciting thing. If computer graphics... If computer animation is no longer different from reality, maybe we've lost something in that. Certainly you gain special effects technology and you can do certain things, but it's the limitations, I find, to be the creative challenge. I think at the time we were using four computer animation companies... Yes. -... which were probably the only animation companies that existed in the country at the time. Yeah, I had been visiting some of these companies for two years before we started making the movie. Maybe even longer than that. And I used to show up at their doorstep and Say, "One day I'm gonna make this movie. "You know, we're gonna do this and this is gonna be great." And they'd say, "Yeah, yeah, yeah." I'd come by every six months and say this is really gonna happen, and I think they were more surprised than anybody else when we really did this movie. And they got to show their stuff. The way the de-rezzing effect was created, for example, when Ram passes away and he's in the cabin of the Recognizer, there's a combination of the original photography of the character, and then that is overdrawn with literally hand-done, line-drawing animation done by the animation department. And between that animation and light exposures, you can make it just, basically, run off, dissipate and fade away. Also, upon viewing this again, for so many years, you tend to kind of lump it all together visually in your memory and we forget, I forget, how much detail, how much layering of texture was put into this film. - Mmm-hmm. Ai! these shots are all completely storyboarded. Even the electronic world and all the simulated shots were all on storyboards. There must have been thousands of storyboards. Yeah, it was very detailed. Because rendering times in computer graphic imagery, the time it takes for the computer to draw each frame, are high. They're even high by today's standards. It takes sometimes as long as an hour or more for each frame of film. Probably the most complicated CGI images that were in Tron were done by Information International. The Solar Sailer hangar, the Solar Sailer, its formation, the walls of that environment, that's all CGI. As far as Cindy Morgan's involvement, she was very brave to get involved because a lot of actresses Said, "What am I going to wear? "You're going to put what on my head? "I've got to have a helmet and headgear "and wear all this spandex?" And that scared a lot of actresses away. Yeah, it was very hard to get anyone to take us seriously. You'd call people up, they'd come in for casting sessions, and Steven would do his best to present the film, and they'd look at you askance, think you were crazy. You'd run some video on them, and they just didn't believe it was going to happen. And as a result, it was very, very difficult. And I think that was one of the last major parts that was cast. Yes, it was two or three days before the first shot or something. Yes. - It was very close. And one of the people we tried was Deborah Harry. Right. We screen-tested Deborah Harry. The Bit was created by Digital Effects Incorporated, and we didn't have the time to choreograph a CGI Bit for every scene. So, what we did was created a series of stills that could be cell flopped, and these transparencies were created by Digital Effects so that the Bit could be rotating and have these different pulses in it, and then when it wanted to express itself, we flipped to the next sequence of stills, which would make it become more spiky or change its shape, and literally those were cell flopped and then flown around by moving the animation camera on the object to give it its motion from left to right or up or down or wherever it moved, we got it closer to you. That was all put in by moves on the animation camera, on these stills that were being cell flopped. These characters were very interesting. I especially liked the one that looked like a vacuum tube. Other programs... - Other programs and... ...in the system. The Recognizer sequence is another set that was built based on designs by Syd Mead. The interior of the Recognizer, as the interior of the tanks, was all a physically complex shape that the actors moved around on with white line-drawing vector material over the surface of it, and isolated animation coming back and colorizing and animating those elements. I think one of the most successful pieces of computer choreography in Tron is the whole Recognizer sequence, when the Recognizer hits a bridge and becomes multiple pieces and Flynn pulls them all back together with his energy and the choreography of the way those parts all fall back into place and tumble. The thing that people don't realize about computer simulation, especially at this time, is there were no programs that imitated the effects of nature on choreography. Every piece and every part of every computer-simulated object had to literally be choreographed frame per frame by an animator. When the Recognizer moves along and bounces off the ground floor and the pieces separate and then come closer together and have that real, elastic, rubber-banding kind of quality to them... Simple things in choreography... I mean, when an object goes around a corner, does it just swing around the corner or does it have back animation? Does it weave left and right? Does it back animate before it moves forward? Those are the things that the animators brought to this and that the computer-simulation people did a terrific job of interpreting.
28:30 · jump to transcript →
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director · 1h 54m 3 mentions
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It was very small, very hands-on by everyone. No one had a lot of assistance. The sound person was a one or two man band. The camera operator and the focus puller and the director of photography, that was it on the camera. And just a few key grips, just a few guys to do lights.
1:11:53 · jump to transcript →
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He actually did not shoot any of the chase scene. Robbie didn't feel too comfortable filming a chase. That was the director of photography and operator on the chase was a guy named Bob Yeoman. But I loved Robbie's sensibility and I liked the idea of not doing a lot of cutting in this film as I had in previous and subsequent films.
1:13:47 · jump to transcript →
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if I get what I think are better suggestions, you know, especially from the director of photography or the camera operator or somebody. And so it's very much a collaborative effort, but I come in with a total plan. I don't show them drawings of, you know, I say, we're going to come in here and do a shot, you know, this big on Peterson, and that's all. May not even shoot the other side.
1:29:05 · jump to transcript →
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multi · 2h 34m 3 mentions
James Cameron, Gale Anne Hurd, Stan Winston, Robert Skotak + 8
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Dennis Skotak
My name is Dennis Skotak. I was supervising director of photography on this project.
4:27 · jump to transcript →
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Bill Paxton
Bill, isn't there dialogue that you have on this that people have used in video games? Yeah, I think so. "Game over, man" and things like that. You get anything for that? - I don't think so. I'm not even getting anything to sit here and do this commentary. They expect us to do it for no money. You got a beer out of it, though. No, it's just fun. I got a beer out of it, so that's cool. This was an amazing set, this concourse A. And it was long. And later on when all hell's breaking loose, Jim had that little video camera. He had everybody on the crew having coffee while we would run at him and do different things. It was SO amazing to see this gigantic set, one of the biggest sets I'd ever seen, and there's Jim by himself with this little camera. When did the bust-out almost happen? He was gonna move the movie. When did that happen? I remember there were some problems. There were some union problems. The crew weren't used to working the same way. With Jim. They weren't used to working. That's unfair. They were craftsmen, but they had an indentured way of doing everything. Jim needs something, he just grabs it. If he needs a light moved, he'll grab it himself. We punched a hole through somewhere cos he needed to run a line. He didn't wanna wait around. He just said "Give me a hammer." But this was an ambitious schedule. Jim was running from stage to stage. I think we had about three big sound stages with giant sets. And then there were two sound stages with miniatures. And then there was a stage with all those tunnels. I remember them putting you in that damn tunnel. That pipe. We had gone to the power station to shoot the atmosphere-processor scenes and come back to the set after it had been wrecked. So we're into Adrian Biddle's photography here. He was the second DP. I encouraged Adrian, to save time, to use as much built-in lighting as possible. This is lit by the fluorescents in the set, with just a little additional lighting. Adrian liked to work on a raw and edgy look and work with the practical lights a lot more. This is another thing that is important. With a lot of science fiction movies that are all interior, you often lose track geographically of where you are and it becomes incredibly confusing and it's hard to build the tension and the suspense. Jim was aware of this from the script stage and made sure that we established through the helmet cams, through the motion trackers, where they are, and then ultimately, later on, where the aliens are. Even in this version, you're left to fill in what happened. We don't see the baittle. We'll see plenty of battles later and this is promising you that. We have a shot coming up here where there were acid holes - acid... holes... eaten into the floor by these so far unseen aliens. And, of course, these sets were not double-deck sets. Jim wanted a scene where a character looks down through one of these holes. I think Bill spits down into it to give some perspective. So this down-view we shot on our miniature stage. We layered the set and photographed that. This is where you spit and they did it in miniature. They even did a miniature spit. - Is that what that is? To get that spitting effect, it was actually not spit. It didn't work very well, so it was a combination of milk... Milk and water in an eyedropper right underneath the lens. The complaint from the studio was that the film went on too long without anything really happening. I was winding the suspense tighter before you actually saw anything. The studio said we were just jerking around. Too many movies that I see now, it's all upfront. You start seeing stuff right away and there's no sense of a build. So this is the miniature APC that was built by Bob and Denny Skotak. Pretty good size. I remember it being five or six feet long. Most people don't twig that as a miniature. That's the real APC pulling in. They matched the lighting pretty nicely. I think Jim did some of his live-action stuff undercranked. He ran the camera slightly slower on the APC so that it felt slightly more as if it were a miniature but you knew it was real because you could see people interacting with it. So if any of the miniature stuff didn't quite work for whatever reason, it took the curse off that cos it felt that the two were blended together. I think he wound up undercranking because the APC, the full-size one, didn't move as fast as he wanted it. I think it could only go eight or ten miles an hour. One difficult thing about making this movie was 7erminator wasn't out in England and the perception of Jim Cameron, who looked about 20 when he directed this movie, and myself as the directing-producing team was met with a great deal of resistance because back then the system in England was that you had to put in years and years to rise up to the level of being a producer or a director. And we were simply not treated with a great deal of respect and it was very hard every day of the shoot. We were being second-guessed and every decision we made was questioned and the tremendous thing, of course, having Stan on the film was that... I was old. - No. ...was that you were a cheerleader for both of us. By demonstrating the respect and enthusiasm that you did, I think other people gradually relented. I knew it was the best thing for me and for everybody on that set. There are people that you know, no matter how they do it, what they're doing is special. This particular directing-producing team had been a win for me in my career and stayed that way. I never thought our facehuggers looked as good as the one in A/en. We had to make lots of 'em and they had to run around and do things, but, texturally, the one in the first film looked great. It really held up. The bits of oysters and stuff inside it looked great. But I did wanna see the disgusting thing that had been down the inside of Kane's throat in the first film. You never see it in the movie, in A/en, so I figured we'd gross everybody out. All of Giger's designs have a real sexual undercurrent to them. And that's what horrified people about the alien as much as anything, is it worked on a kind of Freudian subconscious level. And Ridley and Giger knew that and they went for that. This film was never intended to be as much of a horror film as the first one. It was working on a different thematic level but I still wanted to be true to some of those ideas, some of those design concepts. It would be natural to assume I'd wanna work with Giger, but it just didn't occur to me at the time. Maybe it was because we really only needed to design one new creature and I had already designed her by the time I wrote the script. The alien queen. I guess maybe it was my own ego as an artist. I just felt like he'd made his stamp and I knew from what I'd read that he had to do everything his way and I had a very specific idea for the alien queen to extrapolate beyond what had been done before. I got the impression from what I read that I wasn't gonna get the dynamic character that I wanted. In a funny way, part of what attracted me to doing this film was the opportunity to do cool design stuff. So maybe I was just a little bit too in love with the idea of designing the creatures and the weapons and doing all that stuff.
47:57 · jump to transcript →
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Bill Paxton
Another technique that's not used any more to create the size of that set. A hanging miniature that was the previous shot, where you saw the expanse of the inside of this alien virtual universe, which is what you're seeing here, setwise, the cocoon aspect of what these aliens do. A hanging miniature, which is a technique, is a small set piece that hangs in front of the camera and then the full-size set is behind it and the actors are behind it. The illusion is that the set is huge and expanding up and over everyone, when, in fact, the foreground of the set piece is a miniature, the background of the set piece and all the actors is normal size. It's basically a forced-perspective shot. This is my first on-camera line coming up. This was the first day. We started at Acton. We started here. I thought you guys had already been shooting. They had to reshoot. We went back and picked up here. I see. And Dick Bush, the cinematographer, was replaced by Adrian Biddle somewhere in this area at the same time. A few changes were made in the lineup about two weeks in.
1:07:05 · jump to transcript →
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But he does come across as quite level-headed and quite fair with his kind of putting his foot down with Fincher. But it's interesting that all the cast and a lot of the technical guys really liked Fincher. Obviously, Alex Thompson, you know, the DP had come in to replace the guy who had photographed Blade Runner, who clearly had Parkinson's. But he said, you know, David was a little bit kind of short with him and
15:26 · jump to transcript →
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But I think he had Parkinson's for a long time, but Ezra, the executive producer, turned up and goes, yeah, he's got Parkinson's. He has energy, he says, but he couldn't do certain things where a guy has to crawl into certain bits and measure the light and stuff. He just couldn't do that. You can't put a cinematographer with Parkinson's at the top of a ladder to check the light levels, can you? No, no.
30:05 · jump to transcript →
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wheat field or something like the high sort of grass and you can see him coming in and that would do that with the alien we can see it from above shooting down with these guys getting chased i mean that was a great kind of setup where what we're about to see now is um the chase through the corridors um and alex thompson the dp said you know it all it's all great when they you know the steadicam operator flips the camera which you've never seen before but
1:53:04 · jump to transcript →
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director · 2h 24m 3 mentions
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My name is Alec Gillis. I am the codesigner of the creature effects for Alien 3 of Amalgamated Dynamics Incorporated. I'm Tom Woodruff, Jr. I'm Alec's partner in Amalgamated Dynamics, cocreator of the Alien effects, and I was in the rubber monster suit. I'm Richard Edlund. I was the visual-effects supervisor on the show. It's the last movie we ever did totally photochemically, actually. Right. This was on the cusp of the digital age. We did have some digital elements. When the alien's head cracks at the end it was a digital shot. That was the only one. Styrofoam floor. - Yes. We had a better Styrofoam floor for that where we'd covered it with metallic dust. It made a more interesting effect. I've always been a little self-conscious of those Styrofoam floors. Plus, that alien juice is pretty mean stuff. I think it's interesting that you can fly through space in a Styrofoam ship! Hey, there's a glimpse... Was that it? That scan, that was a fun scan. There it is - the multilayered sculpture. Are those your star fields too, Richard? - Yeah. I'm Alex Thomson. I was the director of photography on this movie, Alien 3. I actually got involved because the original cameraman was Jordan Scott Cronenweth, who did Blade Runner for Ridley Scott, beautifully in my opinion. But Jordan became ill in the first four days of shooting and had to leave the production. I was asked to take over, and I was honored to be able to try and match to his lighting. All I heard, and I wouldn't know if there was any other reason whatsoever, was the fact that Jordan wasn't well. We knew he had got Parkinson's. We knew he had that. You could see he wasn't a fit man obviously when I used to go and talk to him. He was a great character. I liked him very much. I knew him from Blade Runner. I'd met him on Altered States, too, cos Stuart cut that, didn't he? But I'm convinced it was the fact that he wasn't well enough to continue. I Know it was a sad loss, but at the same time, I love Alex's work. I did Legend with him. I did Legend with him. Yeah, and I love him anyway. And I did The Saint with him. I love this shot, and I love the fact that it's a model. I just still feel that these miniatures have a quality that CGI spaceships just don't have. Do you think that, Richard, or is that just me? Am I being old-fashioned? Well, it can and it can't. I mean, it depends. On Air Force One I would never have made any models now. It depends on the kind of stuff. This is obviously special effects. These are models shot by the second unit, by Tony Spratling, up in the north of England.
0:59 · jump to transcript →
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You notice in these sequences, the camera is near the ground so the ceiling becomes more important than the floor and one is shooting up people's nostrils. This was an approach David Fincher wanted, which I think is terribly effective indeed and makes it more distinctive than the other three, rather, in my opinion. I tried to keep it fairly shadowy, so that it looks moody. Where I could, I brought the light from the top because it's unusual for the light to come from the floor, but one had to be careful about it obviously. The difficulty was getting light into the eyes SO we could see what the actors were thinking but not at the expense of the mood. I remember at Pinewood Studios when the sets were going up, Fincher would have us walk through the sets just looking at the scope of them. It was truly amazing to see these things go up. Norman Reynolds is a great production designer. He builds the world. It's very difficult to control him cos George would tell him on Star Wars "Don't build that. We're gonna paint it", and the next day - "It's too late. It's built." When they sent us over, we said "Why are we going to London?" They said "It's the sets, the set design, the artistry and the craftsmanship." And it really was very true. British actors is another good reason to go there. Somehow the British accent does a lot for these movies, I think. Vincent has had a deep, abiding interest in Luddite monks, and had done a great movie called The Navigator, where these monks dig their way through the earth, coming out into the 20th Century. It was a great movie. But, anyway, the original idea was that this was a wooden planet built by the Luddites and in the bottom of the planet, symbolically, the reactor was kind of hell. The technology that kept this thing going was emanating from the bowels of Lucifer. What drew me to the project first was that it wasn't a retread kind of sequel. It was a completely new idea, and some of it survived in the final script. David was entirely in control from the beginning. He put his stamp on it. He was the director and nobody ever questioned it. He was completely in control of the set and everybody hung on his words. He was definitely doing it. There was no weakness in it at alll. He was very, very confident in what he was doing and wouldn't be swayed. He had this vision and that was what he was going to do. He came under quite a lot of pressure from 20th Century Fox to hurry up or do it the quickest way or the most expedient way, but he wouldn't listen. He would do what he wanted to do, quite rightly, in my opinion. As I say, his compositions are marvelous and the use of the frame, and so on. David had been a cinematographer before he became a director, so he knew lighting. He knew what was good and what was bad. That's not to take away from David Worley, the operator. His contribution was enormous as well.
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Will I Be A
It's part of the artistry of a cinematographer, if you have a leading lady who's probably getting on in years, you have to put the light where they'd look their best, unless, of course, they are playing a part where they have to look bad, but that's rare. You have to kind of iron out the wrinkles if you can, make them look their best. This is not confined, of course, to female actors, but male actors as well cos they get old in the same way that anybody else does.
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director · 2h 12m 3 mentions
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as if he was saying to you, listen, this is a reality which I take away, and I'm giving you my reality, so look at the elements that I'm telling you to look at. You know, I remember translating for my Italian colleagues back in the days a book written by John Alton, who was the head of school cinematographer in the time of the film noir.
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The scene between Guy and myself was a very long scene, and it went all night. It was a very powerful scene. There was a lot to be said, a lot of dialogue. I just remember cinematographer. I mean, the light that you walk into, and that's a lot 40s lighting and your beauty light and the way a lot of things are not done anymore. So that's so specific and so...
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You're so enveloped in this aweness, you know, from a cinematographer. And you don't ever really, you don't have those many moments in film the way it's really done today, you know? So that was spectacular in itself. I see Bud because I want to.
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E. Elias Merhige
In here, Wolf, the first cinematographer, he says, more light. As if this illness, this kind of hallucination that he's having, this fever that he's in, has sort of taken the light away from him. And as a cinematographer, he needs more light.
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E. Elias Merhige
The cinematographer who wanted more light is now in the deep cavern inside the tunnel. I also remember at the end of that night's shoot
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E. Elias Merhige
60 or 70 feet onto this landing pad that was inflated from below. So now it's out with the old and in with the new. The old cinematographer has been replaced with the new enthusiastic one who brings new techniques, new ideas, new energy into the film.
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director · 2h 8m 3 mentions
Commentary With Kathryn Bigelow And Jeff Cronenweth
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Commentary With Kathryn Bigelow And Jeff Cronenweth
This is Catherine Bigelow. I'm the director of K-19. Jeff Kronoweth, the cinematographer on K-19. Jeff and I went to Russia about four months before we started shooting in the fall of 2000.
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Commentary With Kathryn Bigelow And Jeff Cronenweth
the control and we had a very gifted second unit director DP named Gary Capo who came in and helped complete some of the sequences that we weren't able to finish or pick up some of the pieces that we had missed along the way and without all the subtle details and inserts and the movie wouldn't have
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Commentary With Kathryn Bigelow And Jeff Cronenweth
He did them so flawlessly, marrying stuff that we shot live action to the CG work, to the models and anything else that was involved. For me as a cinematographer,
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director · 1h 45m 3 mentions
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The interior at night was done on stage. And I made sure that the ceiling was sealed. Because if you don't do that, the DP and the gaffer, they open the ceiling and they put big lights because they want to make sure there is enough depth of field to have a sharp focus and it looks theatrical. What was the reason to have the actual apartment and then have a mock-up of it?
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And that's it, he doesn't need anymore. He never looks at the dailies or anything. He's just there doing his job. I'd like to mention Hélène, the DP, the director of photography. She always wanted to put smoke in the scene, which sometimes I would argue, but I have to say there is a sensation of being real. That's exactly what we wanted.
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That was one of those days when they, despite my recommendation, they open the ceiling and put a strong light. And there is some of the shots where when we look at them with Hélène, the DP, she goes, I should not have done that. And it's fine, nobody notices. You can tell it's a little more theatrical.
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director · 1h 55m 3 mentions
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There are times when people work for nothing on a movie. In this case, people actually paid the production to work on the sequence. The background plates were done in three days without a motion control camera, which is something of a miracle and something none of us want to try again, especially my gifted cinematographer, Amir Mokri, who had to operate himself.
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The cinematographer Amir Makri can't actually even watch this scene because the weather kept changing as it does in South Africa or in Cape Town. And the skies don't match, but of course only Amir is looking at the sky. This scene has an actual precedent.
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It will shoot whether it's covered in mud or filled with sand. Amir Mokri, the cinematographer, and I have a lot of experience making commercials, which probably helped in the making of this scene. The Kalashnikov has become the Russian people's greatest export. I wanted it to be lovingly shot, almost like a car commercial. One thing's for sure, no one was lining up to buy their cars.
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James Mangold
about Christian's character if Christian wasn't offering something magnetic and interesting to a man as bored and disinterested as Wade that he might lock onto. This is my third film with director of photography Faden Papamichael. And he's a great friend of mine and we really enjoy making movies together. And I think he did incredible work here. And one of the things that I think is most important
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James Mangold
when working with a director of photography is that you are on the same page about how the film's going to look. And it doesn't mean that every shot is planned or storyboarded. Much more importantly, it means that you both understand what you're doing with the camera and the actors in this film. And we thought a lot about the Spaghetti Westerns, which featured many close-ups and did not emphasize the landscape as much as they did the eyes.
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James Mangold
The day I was shooting this sequence where the marshal walks out, I literally went downstairs and we were shooting their surrender, where they put down their guns, which is going to happen in a moment. And I watched them putting down their guns and stepping outside, and Faden Papamichael turned to me, he's the director of photography, and he said, don't you think this looks stupid? And I said, yeah, it does. They should kill him. And we decided there and then, on the set that day we shot it,
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director · 1h 36m 3 mentions
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really understood the genre well. They were unbelievably prepared to do this movie, but until they rolled a foot of film, we actually had no idea what we were gonna get. And literally seeing the first day and these dailies and how they shot it and the DP they picked was great and his visual style and the way they boarded and shot this scene, it was the first beginning of a sense of, oh my God, this could be and will be a great film. These guys really not only know this,
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not only great visual effects artists, but they're actually going to be able to direct a film that's going to be really awesome. And this scene in particular I really like with what Daniel Pearl, who's our cinematographer, brought. His whole big thing is getting shafts of light and making the forest look like that. It was just such an amazing thing. Guys, how long did it take to do a lot of these visual effects? What's the process?
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Yeah, well, there was a scene that got cut out. Here's the really uncomfortably long other butt shot. That was actually a funny thing was because editorially we had a blocking issue where Ricky was standing and we actually couldn't cut to a different angle to get around it. So we're like, I guess we're holding on her butt for a little bit longer. And yeah, so we just kind of had to deal with that. Yeah, here again, it seems like this where I'm really grateful for our DP because I thought a lot of this stuff he lit and shot so beautifully.
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What do we got, a rat or a possum? - Don't know. I hope you'll notice... I hope everyone noticed that the employee of the month mostly is Charlie, played by Billy MacLellan. But go ahead. Sharon is the... Go ahead, Ilya. So the cat lady, the receptionist, that was Sharon. We had a bit of a faux pas where we were supposed to shoot her scene right here in this reception where Charlie is standing. And we arrived and we painted it the wrong color. And it's the only time during the production where Pawel, the DP, and I were like, "Nope, can't shoot it here. "We gotta repaint these walls. Let's go..." We found that spot, and while we were shooting, Bob, remember, on one of the takes, she hit... She was so into beating the crap out of the ceiling, the tile fellon you guys as you walked past. Yeah. Safety's on. And how about this guy? Billy MacLellan was great. Isn't he great? Charlie, my brother-in-law, who's a huge jerk to me, waving a gun in my face. And he doesn't even know the safety is not on. So, take it. And he's such a tough guy. Billy's a good guy. What a great cast we had. So, keep my sister safe, bro. "This is a matter of need, principle of need." Tough guy. And I don't think the slap was written. I think he came up to me between the takes, said, "Ilya, what do you think of... "It feels like Charlie should be more of an asshole and buddy slap on..." Such a condescending slap. But he was so afraid to suggest it to you. And now you look at him and you go, "This guy's messed with guns before, "and he's not sure he wants one in his life again." But look out. Well, hide it in the fridge. That's always a good place for your extra guns. It's almost like he knew it might come in handy in act three. Yeah. - It's Chekhov's ridge, pretty much. What's that? - Chekhov's ridge. You know, the Chekhov's rifle? Chekhov's gun? If you see it on the wall in the first act, and it fires in the third, well, that's our fridge. Yes, that's right. Michael Ironside. - Yay, Michael Ironside. A great, great actor. - The man, the legend. And he's really good in this role. Kind of supportive, kind of friendly, but also hard on Hutch. Everybody's hard on Hutch. Bunch of hard-ons around him. If I'm gonna sell it, I want it to be... But he's a great actor and he delivers here, big time. Ilya, you put together a hell of a cast around me. Boy, the best. The best. I do. Well, it's pretty easy to get a great cast when you say that Bob is the lead. SO... You know, one thing that was concerning to me, and I love seeing Charlie and I love seeing the father-in-law here, and I love seeing Charlie and I love seeing the father-in-law here, is my character is so down for such a huge chunk of this movie. There's a... I mean, he starts to smile when he starts to cut loose and let out all his rage and frustration. But that's a long time in, and we talked a lot about this. This movie has always been... Has an offbeat construction with this long prelude, longer than most, with a lot of hard feeling and kind of... This guy's got an internal struggle that takes over this whole first 40 minutes, half-hour, 40 minutes. I think in the script, the bus fight used to happen around page 30. And I remember we saying, "Whenever... We'll get to it quicker. "It'll be like minute 25 at most." 'Cause I remember looking at several films as examples, and I think my favorite example was Oldboy, where the first real fight happens on minute 41. But there is a little pre-fight around 27. But it's also a much longer film than this was ever intended to be. Right. So it was that balance of, "Yeah, we want to set up the pins "before we shoot the ball," but at the same time, you're also releasing a film in 2020. Well, now it's 2027. But there's a certain expectation, a certain pace that you can't really rely on as a comfortable pace for a bigger audience. Hopefully, we'll have a bigger audience when it does come out. We are recording this six months before the film hits theaters, which is a little early. But you're absolutely right. There was a lot of discussions on how long and what we should spend time on before we hit what everybody paid to see. It's a different kind of action movie. It's trying to be... Just have more story, more character, more complexity, and I think a more delicate kind of complexity to these family relationships. The son's annoyed with the dad, the wife and the husband love each other but are estranged, but in the house, you know, together, they have a past. We don't quite know what it is. The little girl's oblivious and bringing nothing but sunshine into their lives. And then there's a feeling that this guy just has his own issues, his own challenge of being who he is. And all that turns out to be true and comes clearer as the story goes.
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He's off singing and I'm burning down his whole fucking everything that he has. I love the final look that you give as you walk away. That was a late find. We had to really dig deep in the dailies to find this moment. That's, for me, the best part of the montage. That one look, perfect. Well, you made me look great. And so did Pawel Polkerzeski. Pawel. - We were very lucky to have Pawel Pogorzelski, who was our DP on this film. Great man. Sweet man. - Great talent. Brilliant, brilliant artist. And super fun to work with. Like, just honestly, one of the most fun DPs I've ever had the pleasure of working. I wanna say that Pawel... The great DPs don't need a lot of lights to work. l've had some of them on Breaking Bad and Better Call Saul, but Pawel, I think, wins the award for working with minimal equipment.
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And props to Greg Rementer and Larry who was... I forgot Larry's last name, but Larry who was a DP, who did second unit on films like Top Gun, so he's got quite an experience. And they had to shoot... So we shot all the stuff with you, and then we went off to do more dialogue scenes. And quite a bit of this was done by Greg on the coldest possible Winnipeg night. Brutal. Yeah. The second unit was shooting at night, we were shooting day, so I went over after... I think it was one of the kitchen scenes that we shot. I went over afterwards and it was just... You know, I had two jackets on, three pairs of pants, snowboarding pants... it just... lt was so cold that you really felt it in your bones. Not just the saying. It really was that bad. So the fact that they were able to pull all this off and, you know, Stick to the storyboards when needed to, and step away and do slightly their own thing... -/'m super excited by how great they did. - Yeah. Yeah. As a director, you're like, "I don't wanna have second unit," but you have to. There's no other way we can get this filming done in days. Very important that he pulls into the owner's spot 'cause he bought the place. I think it's very important. It's... lt matters to him. Jesus. That car is a wreck now. His neighbor's not gonna like that. Here they come.
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Nia DaCosta
So here you can see a bit, 'cause of the way Jimmima was moving just then in that scene, that the shutter angle is changed. It's not sort of a standard angle. And that's something that Danny did in the first film. Whenever the infected were attacking, the shutter angle would change, the image would appear more choppy to the human eye. And... Sean Bobbitt, my DP, and I, we really wanted to use that, in a way. It was really the only visual reference from the other films that we took. But because, again, we're starting this film with the Jimmies as the real mortal threat, we thought the Jimmies and the infected should have the shutter angle change when violence happens. And this is the first infected of the film coming up, which, again, wasn't written in, but we added, 'cause we were like, "We need infected." And I like infected scenes and things like that, so, yeah.
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Nia DaCosta
I really love the way Sean Bobbitt, the DP, does moonlight, and it really speaks to me as someone who loves mercury vapor lighting. I just think it's really beautiful. So, you have this mix of this, like, greeny light and this orange firelight, which I think is really beautiful. Here's the sound of the train over the moon.
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Nia DaCosta
I see. When I watch this scene, I just think about Sean Bobbitt, my cinematographer, really intensely focusing on the grass and, like, wanting, like, singular blades of grass to be removed or added to the foreground, which I really enjoyed.
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Eng Commentary
As the family leaves the film, we get actual night shots of the Champs-Élysées, Paris' grandest street, particularly at night at Christmas time. The Doinelves own a modest little Renault, and as Truffaut's own low-budget production could not afford the usual studio's process shot, in which rear projection is traditionally used to simulate a car ride, Truffaut actually had cinematographer Henri Decas mount the camera on the hood of the car while Albert Rémy really drove through the streets.
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Eng Commentary
The questions were actually put to Jean-Pierre Léo by Jacqueline Descartes, the cinematographer's wife, who was perched beside the camera as it was being operated by Jean Rabier.
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director · 1h 30m 2 mentions
Ed Wood Biographer Rudolph Grey, Exploitation Filmmaker Frank Henenlotter
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we should mention some of the people that worked on this. Bob Caramico was the director of photography. He directed one film that I had the pleasure of seeing theatrically and something we had sold for years. It's called Sex Ritual of the Occult. Oh yeah, I heard about that for years. Yeah, and it's 1970 was released and it has a lot in common with this. It's all on one stage. One central stage. I never saw that. A fog machine.
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Now, Paslov says this is a real skeleton. That's what he told me. Yeah. He's got some nice camera work on this. Well, I think... I think Karamiko knew his stuff. You know, what's interesting about Karamiko, he did all these number of low-budget films. Guess what happened to Count Dracula? Stuff on that level. And then, years later, he's shooting Dallas. He became a big TV DP. You know? He's passed away now, but...
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director · 2h 41m 2 mentions
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ducked down to clear themselves from flying debris and suddenly come face to fuse with the truth about where they've been standing. The Good, the Bad, and the Ugly was Sergio Leone's first collaboration with director of photography Tonino Delli Colli, replacing Massimo Dallamano, who had just been promoted to the ranks of directors, with the 1967 film Bandidos, starring Enrico Mariah Salerno.
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Once we get under the bridge, Delli Colli's camerawork becomes masterfully sinuous as it navigates these wooden supports. The camera operator on this film, worthy of a separate hand of applause, was Franco Di Giacomo. He would graduate to director of photography in 1970, and his credits would include such titles as Bernardo Bertolucci's The Spider's Stratagem, Dario Argento's Four Flies on Gray Velvet, Aldo Lado's Who Saw Her Die,
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Roger Moore
You know, Chunky Huse, who was a camera grip... ...Was the sailor at the table at Piazza San Marco. Practically every Bond film that I made has a man with a wine bottle... ...being absolutely amazed at what is happening, always doing a double take. And, of course, the man doing the painting was our DOP, Jean Tournier.
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Roger Moore
Jean Tournier, of course, was the director of photography, the DOP.
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Filmmaker Paul Davis
the book and the documentary, I found out that it was actually minus, it was recorded as minus 11 degrees on the 28th of February in London, where they filmed that night. So it was cold. And those poor guys, they were the only two that had to get wet under those, under the rain trees. And the scene was lit by the DP Bob Painter,
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Filmmaker Paul Davis
shortly before the movie, he actually imposed a smoking ban on the set. Much to the behest of a lot of the British crew, because a lot of them were chain smokers, especially Bob Painter, who was the DP. He was a big smoker, and John would not let any of them smoke. And Bob actually confided. He said he actually quit smoking on this movie. So, you know, all worked out.
54:42 · jump to transcript →
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director · 1h 28m 2 mentions
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This was the first experience that David Cronenberg and his DP, Mark Irwin, had of shooting on video, and they both told me they were very uncomfortable working with the medium, and they were very relieved to move on to 35mm about a week later. A $20,000 Barco monitor allowed Mark to light his shots for video with greater precision, and I know he was very proud of the end result. The name of the actress has not been passed down to us. The shot revealing the wooden dildo was cut from the initial theatrical release.
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But let's take a moment to admire the production design of Carol Speer, who is working here like DP Mark Irwin and editor Ron Sanders on her third Cronenberg picture. The glass blocks suggest television screens and the open slats of the Venetian blinds emitting blue light evoke the resolution lines that were present on all analog TV picture tubes. You may note in this scene that Max's preferred format is Betamax, which video insiders of the day considered a far superior format to VHS.
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Michael Bolhaus was such an important part of the spirit of this picture. His gifts are all over the place. And in those days, it wasn't quite legal for the cinematographer to hold the camera himself.
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but he did frequently, and it was always so great when he did. And one of the things that happens when you hold the camera yourself is that you're not just trying to hold the frame. You're not just trying to keep everything. His wife was an actress. Michael's wife was an actress. And so that when a cinematographer with that kind of sophistication, that kind of feeling for actors puts his eye to it, he'll go wherever his instinct takes them because of feeling what they're doing.
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Commentary With Author CG Paul M. Sammon
And by the way, Belinda Bauer always saw me with a recorder, tape recorder, when I wasn't shooting film because I was writing a lot about this film. As some of you may know, I did a lot of journalism for magazines like Cinefix, Cinefantastique, American Cinematographer, and so on. And she actually asked to borrow my tape recorder. So that's my tape recorder, my audio tape recorder right there that she's using. And here we are in L.A. again. And...
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Commentary With Author CG Paul M. Sammon
I have to admit that, you know, basically it just, of course, does not hold up to the first one. However, the first one is a completely different kettle of fish, not done under the extreme pressure and circumstances of this particular film. And considering everything that happened on this movie, I think that it has aged fairly well. I'm amazed that the new Mark Irwin, by the way, the director of photography,
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This is sort of my homage to it, but if you notice, there's a lot of bold colors that probably somewhat are cartoony colors, especially when we get into the house, and that was by design. And I did have a terrific DP, Levi Isaac, who obviously gets credit for shooting this and making it look like a great movie.
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And it's funny, I look at, there's Levi, Levi Isaacs, who really, this is my first directing ever. I had written and produced a lot of television, but this is my, you know, my intro into directing, and Levi was terrific because your DP, as everyone knows, is your right-hand person. And he was, he taught me a lot, actually. Ah, that was our...
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director · 1h 58m 2 mentions
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This here is a second unit shot in Moscow, Red Square, done by Michael Ballhaus, the cinematographer's son, Sebastian Ballhaus. And he did much more there in Russia and Moscow. We will come later back to that. This, of course, is back in Los Angeles in reality, even if it's meant to be in Russia. But it's a big, I don't know, banquet room somewhere here in Los Angeles where we did that.
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He has such a dry sense of humor. It's amazing. We were cracking up. We called the whole shoot Air Force Fun because we had so much fun. We had a lot of jokes. Maybe it had also to do with, first of all, the personalities was great. I mean, Harrison Ford, myself, and Michael Ballhaus, the cinematographer, a great guy from Germany also, Gary Oldman. We just...
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director · 1h 54m 2 mentions
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We had a larger size for this close-up. They ended up making some oversize pinchers to hold it as well. But it gave us the detail we needed to articulate the face and have the head extrude from that silicone sheath. Nigel Phelps the production designer worked with Darius Khondji the DP. They worked during the preparation. It was very important for Darius to have some sets with the light included in the set, because there's some small corridor - it's very very small, very tight - and it was very important to include the light.
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I remember these signs - this is the psychological tests - and Jean-Pierre had something specific in mind, in terms of the primitive drawings of apples and pears and cows and cherries and things. He went through an amazing amount of artists trying to get primitive-looking drawings of fruits and little tidbits. It turned into such an assignment. He couldn't find anybody who could nail that style. Which had something to do with what he had seen as a Child - basic, primitive illustrations, which actually come back in his film Amélie. We get a sense of that naive, childlike graphic thing, which comes from a children's book, which, I think, is a really big deal in Jean-Pierre's imagery. I love Dan Hedaya. I love the Coen brothers' movies. You remember, he played in Blood Simple, the first movie of the Coen brothers. Interesting casting. I wondered if Jean-Pierre would have picked Dan Hedaya had Jean-Pierre grown up in America and seen Cheers. I love the lighting. You had a lot of lights coming up from the floor. Exactly. We used an optical process, and the folks were very nice with me because they made all the prints in the world with the process. And it was very expensive. And they made maybe 3000 prints with the process. The name of the process is ENR. It was invented by Storaro, the Italian DP.
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Darren Aronofsky
Brooklyn in the mid-80s, I was really a product of hip-hop culture. Matty, too, the DP, was from Queens, and Eric was from Oakland. And, you know, there's always been hip-hop music, rap and hip-hop dance, breakdancing, hip-hop art, graffiti, but hip-hop techniques haven't really quite made it into film. And so the idea was to sort of, you know, just sample different types of shots and create some type of story element out of it. So we sort of wanted this repetition of the film montage through the film
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Darren Aronofsky
This bodega we shot in is actually the bodega beneath the building where me and Eric shared an apartment while filming the film. Actually, while we were there, Matthew Libetique, the DP, who lives in L.A., as well as Laura Zuckerman, the first AD, and occasionally some other people lived in that apartment. It was five or six filmmakers living there, working 24 hours a day to get the film done.
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Alexander Payne
I used many, many, many of the same people between Citizen Ruth and Election. The production designer, Jane Stewart, and the DP, Jim Glennon, and the editor, Kevin Tent, and the composer, Rolf Kent, and even the same assistant cameraman, and the same prop master, and a lot of the same grips and electricians, and Omaha crew people, a lot of the same actors. In a way, Citizen Ruth was something of a dry run for Election.
13:48 · jump to transcript →
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Alexander Payne
like the school mascot. So that's the one visual reference we have to George Washington Carver. I have exactly 48 minutes to make all the arrangements. You finish early, just sit quietly and check your work. I'll be right back. Jim Glennon, the cinematographer, is very proud of this shot because it involved a, I think a seven stop
59:30 · jump to transcript →
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director · 1h 56m 2 mentions
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And Adrian and I, my cinematographer, had gone over it and discussed it, and when I arrived, the lights were... He had already pre-rigged the whole thing, but unfortunately the lights were at the top on the ceiling, and I realized once we got there that we were going to see them. And Adrian tried to talk me into doing a 180 camera move instead of a 360-degree camera move. And I kind of held out, and he and everyone else was very pleased when it worked.
14:00 · jump to transcript →
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Now, this scene, I was running out of time. I shot this entire sequence in one day, the whole camel race, and with my cinematographer on his back in a truck. Very, very sick. I think almost every member of the crew got sick at some point. I, however, did not. I learned in India making Jungle Book that when I was in Morocco, every day all I eat is mashed potatoes and chicken. I don't know what it is, but in India I almost died from being...
38:03 · jump to transcript →
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director · 4h 13m 2 mentions
The Lord of the Rings The Return of the King (2003)
Peter Jackson Fran Walsh Philippa Boyens
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Peter Jackson Fran Walsh Philippa Boyens
We flew around in the helicopter and shot it being set on fire. But what you see here is real. None of this is a special effect apart from the distant beacon that lights at the very end. But the hills are real. Those beautiful clouds that are in the valley were all real. It was all just absolutely the way it was in the morning that we shot it. And then we just added in those distant flames. This is a helicopter sequence that David Knoll, wonderful aerial DP, shot for us. Obviously, none of these fires are actually there. We added the flames in later on the computer.
1:06:15 · jump to transcript →
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Peter Jackson Fran Walsh Philippa Boyens
One or two shots. So here we are at the beginning of the second disc. We're only halfway through. And I can't believe that some of you are still listening to this. Shouldn't you get some sleep or something and maybe come back tomorrow? This was the cameo scene, wasn't it? Where everybody thought it would be fun to dress up as a pirate for the day. We've got Andrew Lesney, our DP, Rick Porius, co-producer. Richard Taylor and Gino from Winter Workshop are there.
2:07:32 · jump to transcript →
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Noah Baumbach
This actually was filmed in Rome. You know, the whole film was shot in Italy. The Explorers Club was at a palazzo in Rome, and Zissou has taken to wearing an earring at the beginning of the film. Here's where he decides he's humiliated out of-- He loses his confidence. Did you place a second earring there that Owen knew where it was? I don't quite remember. - Probably. I think it was more Owen just went over and acted like he was picking something up because he could never quite find it. This is revealing some of the secrets of the trade. The deliberately low-tech effects. Yes, yes. Something I was thinking about this ship, which we didn't say in the cross-section area, but I do think is definitely another thing about the film, is the sort of deliberately artificial and sort of the things that are invented, certainly the fish and the cross section of the boat, sort of living in the same world with stuff that's very real. You know what? Okay, so this is one of the big concerns for me. How-- We want to make, you know... Most of our time is spent in how do we bring our characters to life. That's what we're inspired by, that's what we spend all our time with as writers. And then as a director, I'm working with actors, and those are my actors, and then the cinematographer, the production designer... And how can we have them come to life and have a feel for them in an environment that is so strange and unreal? Well, and I think what's sort of interesting about that too is that Zissou is somebody who, you know, makes his living sort of, you know, in some ways... - Making fake documentaries. Making fake documentaries or documentaries that are highly indulged or embellished upon. And, you know, so, you know... Yeah, so the artifice of it, for me, it doesn't actually-- This is like intellectualizing something, but for me, part of the inspiration of the movie is to create this world that's going to be set, and they're gonna wear these crazy outfits, which comes out of his character, and he's going to fly for Air Kentucky, and, you know, we're going to make these animals. But the hope is that through the fact that we've made so much, and invented so much, and through the artificial feeling, that it would make it interesting enough or have enough excitement in just the fact we're trying to create so many things. That's basically what I feel like. We're just trying to try as hard as we can to put as much life into it as we can and as many ideas into it as we can. And there's even something that you were saying, which was that the fact that the animals being this sort of handmade, stop-motion, old-fashioned style, and how it's not very real, is related to the whole concept of a movie being about people who make things and create their own world. That's what the movie's kind of about, some sort of self-invention, and making their own art and all those things. Which in this instance, there's a bunch of plastic domes with light bulbs blinking inside them on a beach in the south of Italy.
18:16 · jump to transcript →
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Noah Baumbach
And Bill's reading one of your actual notebooks. Yes, the notebooks in this-- Jane's notebooks are modeled on the notebooks that these movies are written in. So The Life Aquatic is-- Originally, while we would sit here talking, I would write everything down in longhand in these notebooks like this, then take it home and type it up, then bring in the pages next day, then we'd write more in the notebook, more on the pages. That's what the notebook-- I mean, I guess it's worth noting that the way we write these things or not, we don't both do separate scenes and then bring them in together and try and sort of edit them or anything. We actually come up with everything together in the room. I mean, stuff is done later in rewriting or when you're directing and stuff, but... You know, it is a... We make the story sitting here together. Yeah, in Jane's notebooks. - Yeah, in Jane's notebooks. Why don't we talk about some of the people who work on these films? Maybe we start with Robert Yeoman, the cinematographer. He shot all my films, Bottle Rocket, Rushmore, and Royal Tenenbaums, as well as your most recent film. The Squid and the Whale, yeah. Yeah, from my perspective, I tried to hire Bob for the first movie I did, Kicking & Screaming, and... Only to hear later that he was shooting a movie called Bottle Rocket by some neophyte Texan writer, director, actors. Yeah, I think we both probably responded strongly to Drugstore Cowboy, which was a film Bob had shot. - Right. And, you know, Bob, he lights his movies, he's drawn to very natural lighting, and I feel like he's sort of a Nestor Almendros kind of... His style of director of photography. He's also a very good operator, camera operator. He's great at hand-holding and he knows how to get the image. And he's tireless too. This is probably a good-- Now we're underwater, in the underwater forest, a good time to talk about Mark Friedberg. And you did this in a tank in Cinecittà? Yes, this is in a tank, where we built this undersea forest, and it was very difficult to do. It's hard to keep the water clean, hard to get the temperature right. You've got to build the whole thing, and the set starts to disintegrate. It's very complicated, but a bizarrely exciting thing to film. You know, it's just a crazy experience. And, you know, it's very-- It's-- You know, it looks fake and... It's fake to X degree, and not fake to some other degree, although it's pretty fake. And the thing we liked the most here was we took a scene that could be staged in a broom closet somewhere or in somebody's living room, but we just put the scene at the bottom of the ocean, where they have to push buttons to say each sentence. It's just really a scene about, "Can I call you 'Dad'?" And, "No, you can't." Yeah, I think maybe we'd initially written this scene on deck-- - On land. Yeah. - And then... Then we decided to go underwater with it. It's also a scene where we sort of, you know, where Zissou manipulates-- We get to see Zissou sort of first-hand manipulate the reality of his film. Yes, we see how it works. We're restaging.
52:14 · jump to transcript →
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He's a New Zealand production designer who did such amazing films as The Piano. And we did have a limited budget, and I don't think that you would guess that, given what he was able to do. And also, I think it's interesting that Stuart Dreiberg, who was our director of photography, and Andrew had worked together before. They're both from New Zealand.
11:53 · jump to transcript →
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It's a great example of Stuart Dreiberg, our cinematographer, and Andrew, Michael Pond, just working so well together. I don't need that to kill you. But it would be easier, wouldn't it? Everything changed when I saw you. I know you, and you know me.
34:45 · jump to transcript →
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technical · 1h 22m 2 mentions
Gary Lucchesi, Richard Wright, James McQuaide
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Oh, we started watching the movie. - Yeah. This is cool. - Will she make it? Got her clothes on. One of the things that we were very keen on... ... that we wanted, was that we wanted.... We had this ambition... ... that the audience should have their first breath... ...after the first 10 minutes... ...when she gets dropped off the truck... ...which we will see. And when I was watching the premiere yesterday with my wife... ...when she get-- She: At exactly that spot and I felt, "Wow... ... this was exactly what we were aiming for." I think the audience was a little surprised too. We had the premiere last night so we got to watch... ... the movie with a big audience. But they were surprised at the level of violence of the movie. This is a tougher movie than the other movies. Selene is a lot more badass in this movie. She kills a lot of people. - Yeah. Went through a lot more buckets of blood too. A sign of the times, I suppose. Yeah, you'll wish you hadn't done that. This was one of the big scenes in the trailer... ... that we had shown Screen Gems right at the beginning. I love the little splat of blood hitting there. That was sweet. I repeat, full containment... No, there was buckets of blood. I mean, it's.... Violence Is an aesthetic I think that, I mean, goes a hundred years back. Yep. Have we actually done a body count in this? It's a lot. You know what? I did once. Did you? What'd it end up being? - I can't remember. Counting Lycans and humans. Yeah, dead-- Corpses. Now, this moment was an additional shoot moment. It was the first thing we sh... - Wes Bentley, yeah. It's the last and first... - The uncredited Wes Bentley. The first and the last... - This jump was the first thing we shot. First day of shooting. - Look at this boom here. There. That hit in that shot, was Alicia... ...our excellent stunt girl, who just smacked... It sounded like the worst sound I ever heard. It's like, "We killed the stunt double on the first shot." And then you said, "Let's go again." The first day of shooting went so well... ... that I walked away thinking, "God, this is gonna be an easy movie." Oh, my God! - You were wrong. I was wrong. It was so difficult. This was the toughest by far we've done. They're not supposed to be easy. No. - There's a direct correlation... ...between the amount of suffering to do a movie... ...and how well it turns out. We never did a film, like, with this big budget kind of thing... ...but I think you always end up in the same position, you know? You don't have enough money. You always... Imagination can always outrun money. Yeah. - Yeah. The 3D made it more complicated too. Yeah, the 3D really-- You know, nobody had really done it. You know, how to plan it and how to shoot it and.... This is where we want people to breathe. Yeah, here. Here's brutalism again. - Yeah. I was talking with the cinematographer... ...ocott Kevan, last night and... Who did a great job. - He did a great job. And the person... I introduced him to my daughter. My daughter said, "Was this your first 3D movie?" He said, "No, my second. I made all my mistakes on the first one... ...So this one I could get right." Yeah, he was the only guy kind of who had done it. Yes. - And he kept telling us: "It'll take a long time." I remember-- Gary, you said: - It did. "If we go down the Amazonas, it'd be nice... ... to have someone who's been there." Done that trip. That was true. Scott was really there. - Yeah. He was great. But it's also-- It has been very... ...weird. - First shot of Kate. This was the first shot of Kate. Yeah. - First night. That terrible night when it would not stop raining. This was one of those.... - There's a gale right now. When the duck flew into the light? - Yeah. It was a duck who came from the sky... ...and landed in the middle of the set. The camera broke down about four times. Yeah. No, just shooting 3D was a weird experience in that sense... ... that we hadn't done it before and all the rules that you get... ... from various people who has done it... ...Just turn out to be not true or.... - Bullshit. Total bullshit. I don't know if the Red Epic that we used, the camera... ... kind of discarded some of them so it actually works now... ...and it's also.... You have to realize you're telling a story... ... you're not doing a 3D ride. Although this movie is like a ride but... No, but I think what.... True, because... .all these people that we talked about, they were technicians... ...and not filmmakers or storytellers. So they speak about the perfection of everything... ...and that's not really interesting, perfection... ...ecause what you go for is emotion, and emotion is not always perfect. It's also... You know, 3D is in its infancy. People really don't know the rules. When we took those classes... ... there'd been like six movies made and so people didn't know. Half of them were not real 3D, either. - Correct. Where you actually were using binocular cameras... ...to shoot the entire movie, which we did. I don't think any... There wasn't a rule they gave us... ...that we didn't break. - No. I mean, it was... - No. Everything. This is that hybrid POV, as we Call it. It's when Kate starts seeing through.... She thinks she sees through Michael's eyes... ...but it's actually India's. Eve, her daughter. This is so hard, I think, to decide as a filmmaker... ...when you do this. What it should look like? - No. Not technically, but I'm saying the suspension of disbelief... ...of is it Michael or not, and.... We didn't know... All the marketing now you've seen... ... you know, It's all out that she has a daughter in this one... ...which, you know, when we were planning this.... Hopefully that would be the secret. It's gonna be a surprise, yeah. - "Wow, she has a daughter." But.... And I think what helps us Is that we... - Michael Ealy, by the way. Michael Ealy. - Appearance of Michael Ealy. What helps us is the pace that we had to this. You just move so fast that, you know... ... you don't leave time for the mind to think that much. But it's.... Yeah, it's interesting. One of the scenes we shot here is outside in Vancouver. Vancouver-- When we heard we're shooting Underworld... ...and we're shooting it in Vancouver... ...we thought that was pretty strange because it's not gothic. But as Bjorn was talking about... ...when we found the neo-Goth and the brutalism... ...Vancouver Is fantastic. - We'll start counting... ...how many times that word comes. - You do that. It might be even more people than die. Yeah. A couple of words about Kate.... She's a movie star and a really, really good actress. Sometimes that's not the same thing. But she is, and she's very fun to work with. And she... You know, she's British, she always... Theo James. - Theo James. Very witty, yeah. - Young English actor making his... Who's also extremely funny. - Those damn Brits. Yeah. He's so funny. And you're around people who are gorgeous and funny... . It takes its toll on you. Yeah, it doesn't go together usually, yeah. No, and you just stand there in the middle and talking really bad English. I love this shot we did with Stephen. I remember we were shooting it, he was really somewhere else. He was... That was a scene we added after we had started shooting. It was Gary's scene. - That was my idea. We initially had a scene outside of here that l.... I remember seeing this location. I thought it was beautiful... ...but I couldn't wrap my head around a desk being in an exterior atrium... ...so I was struggling with that, but I'm sure glad we did it. I think it looks beautiful. I think you said when you saw it, "It's outside?" It started raining. - "It's outside?" And it was freezing cold. You remember how cold it was? Oh, my God, it was freezing. - God. This is the second... - Then we said: "We have all this concrete and it's freezing cold. Let's get water everywhere. That'll make it really comfortable." This is day one. Day zero, we did the jump we saw before. This is day one where it was full-on, all teams... ...SO this is the first scene that we shot of the whole film. And this shot was actually blown up. We had shot it wider, but we were able to push in on it. We did that with an enormous number.... One of the beauties of using the Red Epic camera... ...was the ability to push in and resize afterwards... ...1N postproduction. That's 175 percent. - Yeah. One of the things I believe that Mans and Bjérn should discuss... ...because we experienced it our first day of shooting... .IS that they are slightly unorthodox in terms of a directorial team. Slightly? They alternate the days they're shooting. So the first day, I believe it was Bjérn, right? You were directing the first day... ...and then Mans would direct the second day. And so, you know, you guys may wanna enlighten the audience... ...as to your procedure. - This was Mans. The prior one in the corridor, I did. I can't remember, but we always have the producer flip a coin... I did. I remember I flipped a coin. Yeah, flipped a coin and whoever gets the tails... ...whatever we decide, begins the day. The thing is, when I'm directing, Bjorn's my best buddy... ...as we Call it, and he doesn't do anything... ...except helping me. Nobody's allowed to talk to him. - Wait. We'll miss Wes getting thrown through the window. This is a totally reshot scene. - Yeah. We had another scene that was... - Just not working. No, it was a bit of a disaster. We got the opportunity to reshoot this, and I love this scene. I love it too. - It's great. This whole spider-webbing window thing.... That was actually Len Wiseman's idea of having him... ...be pushed through the window as it spider-webbed behind him. Yeah, we had.... Yeah. Fantastic idea. - Yeah, great shot. In the background, you see he's got little stuffed animals... ...because we wanted him to be a tinker... ...because he's been tinkering with her... What? I never saw those stuffed animals. I love this shot. I love this. It's too short. - Way too short. Yeah. It's way too short. You know, if you're starting to do movies or anything.... Please listen up, because Bjérn is saying something important. If you get into doing green-screen stuff, stay on it longer... ...because the visual effects will come in and you'll go: "Why the hell didn't we stay longer?" You had 36 frames of tail handle that you didn't use. So it's... So there. - Bollocks. I did not see that. - The famous.... Larz. Thank you, Larz. This is a 300-pound dummy in steel. Oh, God. Nothing.... I mean... Larz is the visual effects... - Special effects. Special effects. We thought, "There's no way. That's not gonna smash the car." Larz was like, "It's gonna smash the car." It did. - It smashed it great. Larz was right. It worked. And I love this shot of the camera pulling up... ...and catching Theo there. - Yeah. SO we are boosting up the mystery here. Theo, who is this guy. - The mystery man. And hopefully you don't know that he's a Vampire yet. He could be anyone, probably a human. Yeah, that was one of the challenges, as well, with the introducing. We introduce Michael Ealy, who plays Sebastian... ...and we have introduced David. We had introductions of a character called Quint, which is... Love this knife. - Yeah. The Uber-- Who was a Lycan, but it was taken out. Because there were too-- Yeah. Kris. - Kris Holden. Brilliant. - Brilliant guy, brilliant actor. It was taken out because there were too many people presented... ...and he gets presented after the car chase... ...and we only see him once. I'm not sure if that was perfect. In hindsight, maybe we should have. - But it's tough. That's... This is a movie where there's only one character... ... left over from other films. Every character has to be introduced. At a certain point, it's a struggle... ...trying to figure out ways to do it without overwhelming the audience. So we just caught a glimpse of the lower Lycans. And one of the things that we really loved in this one... ...was that we could expand the mythology and the universe... ...by inventing new creatures. And we liked the idea that they have been living in the sewers. There's one now. Yeah. And, you know, we thought, you know.... Here we thought Gollum. We thought rabid dog. We thought puss-- Run... Is that what you call it? Puss? Pus. - Pus running. Yeah. Saliva. Fucking crazy in the head. Rabid crazy. That... - Syphilitic. We wanted to because there's... One of the most wonderful lines... .In the history of Underworld is: "You're acting like a pack of rabid dogs! And that, gentlemen, simply won't do." That Michael Sheen says in Underworld 7. And we said, well, let's turn them into those rabid dogs now. They-- You know, they have lived here underground for so long... ... that they actually became these rabid dogs. Yeah, we actually don't see these guys as being human anymore. They're just Lycans. - And they... They turned out beautifully, James. Really beautiful. - These are my favorite Lycans. I think if there is a part five, there should be just these guys. I love them, just those.... The horde. - Yes. Really sick. It was the first time we moved away from suits. We always relied on practical prosthetic suits... ...and this was the first. This and the Uber are the two creatures that are purely CG. The Uber was hard to cast, so we had to go CG. This is an important moment. I loved shooting this. - This is where Selene sees... ...this child for the first moment. Without realizing who it is. - Right. She thinks it's Michael. I remember when shooting it... - She expected to find Michael. Right. Exactly. And she was so beautiful, and she looks so scared. Vulnerable. - Yeah. And the whole thing here we set up, you know.... We're gonna reveal later in the van, when she rips the Lycan's head apart. Hopefully that works, because we set up this girl as weak... ...as we see here, and vulnerable and so on... ...but she is the daughter of Selene, which means the girl's got powers. She's got the kick-ass gene. - Her name is Eve... ...which is never pronounced. - No. It isn't? We never say it? - We never say it. She says, "I'm Subject 2. You're Subject 1." So we might give her another name if we want to for the next one. Eve is perfect, I mean. No, but I think Selene is so beautiful... ...because Selene means moon in Greek. Is that right? - Yeah. Selene means moon in Greek? - Don't you know your Greek? Apparently not. Good Lord. Yeah. So here's the car chase, as we Call it. And it is pretty much... ...on the money on every shot that we storyboarded... ...which is extremely rewarding for a director... ...to see that it pulls off. This is also a triumph of visual effects. Probably half of the scene it was pouring down rain... ...and shooting in 3D, which means you can't really shoot. Shooting in 2D. We shot most of it in 2D. Because you can't shoot in 3D, the rain hits the mirror. The half-silvered mirror that you use in a 3D rig. So this whole thing was pieced together... ... from very, very rudimentary pieces.
10:50 · jump to transcript →
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Now you got it, right? - This is what I love. Once the gre... That's it going off. Okay. - Yeah. Well, I didn't know. Last night was the first time I had seen this shot finished. The MPAA, remember, was really worried... ...we were gonna put a giant set of genitalia on him. Oh, they did. - Oh, they did. Yeah, that's the director's cut version. This was hard, I think. Because we had just been in this violent extravaganza. And now for emotions. But I think it works. - It works great. Because Kate is good and India is good. "You came back for me." - Yeah. And I remem-- This-- All... The tears and so on on Kate is completely real. Yeah. - But this is why she is, you know... This is why Kate is a movie star. She times it so the tear comes exactly where you want it. And I remember.... You only get that from professional actors. They know their body like, you know, true musicians. Go. I'll send them... ...on a different path, buy you some time. This is a part of the movie where we struggled... ...tried to figure out what to do now. How do we end the movie? - Yeah. We went through so many different permutations. We did film Michael watching them. - Yep. From the roof. - Yep. This scene was always in the film. - Yeah. That she comes back and finds the.... There was a period where we weren't. No. This was actually decided... It was not in the script. This was halfway through the shoot, we realized we needed this scene. We didn't wanna end on a rooftop... ...because it's kind of cliché a little bit. We did it in our Swedish film, Storm, actually... So then we ended it on a rooftop. - So-- But, you Know.... Sometimes cliches work. - Yeah. I think it's better than a forest. lt worked for the voiceover. Yeah, it was in a forest. Yeah. That was-- Yeah. But you want a nice wide shot. - Right. You see the city, see the world. And.... - The close-ups. I remember waiting for Len to write this voiceover, it took forever. But then he got it, and it was great. - Then he delivers. Because you get this "fuck, yeah" feeling. I've always thought that it's Kate that writes them... ...but Len actually does write them. Well, we'll never know, will we? I like those guys. That's those Swedish guys, isn't it? Yeah, yeah. Wonderful writers, John Hlavin... ...Michael Straczynski, Allison Burnett. Yep. There's Len again. - Len and John Hlavin. Kevin Grevioux, shout-out to Kevin. - That's right. Anyone fancy a pint? - We have to trash everyone. We have to trash those guys for sure. - Producers. David Kern, there he is. - And David Coatsworth. Good on you, mate. Yeah, that's it. - That's it. Scott Kevan, DP. Excellent. Yep. - In the house. Claude Pare. - Yes. Award-winning production designer. Jeff McEvoy, the gentleman. - Yes. He was there the whole time. - Monique Prudhomme, costumes. Paul Haslinger, Underworld veteran. Are you gonna go through all of these? I'm just reading. It's not that hard. Tricia and Deb did all of the Underworlds too. Couple of small words here. - Needs no introduction. India, she was the third girl or second girl in the room. Remember that? - Yes, absolutely. And we just looked at each other. "This is the girl." "This is the girl." In, like, five seconds. Me and Bjérn never did big Hollywood movies. But you sure as hell had before. - Yes. "Does it work like this? Can we say yes?" You were like, "Yeah, yeah. I think we should go." That was amazing. That'll be the last time that ever happens in your career. When we saw Theo, we all liked him... ...from the very beginning too. - Yeah. But India was... She was the first day of casting. But Theo we cast in London, though. Yeah, but the moment we saw the tape, it was done. But that was after going through a lot of people in L.A. Yeah. A lot. - Yeah. Richard Wright. - Yeah, how about that? Yeah. Love that guy. Yeah. - Yeah. Paul Barry. I Know it sounds funny but... We forgot to shout-out to Paul Barry. Paul and Nee Nee. - Best first AD ever. And here it says.... - Brad Martin. Gets his own card, damn it. - Yes. As he should. You should work with him if you wanna do good action. Oh, you know-- I actually am right now. How about that? Good for you. I thought this Evanescence song worked too, quite frankly. Yep. America's biggest Goth band. They're Americans? Yeah. - Yeah. Dude. - Yeah. "Dude." - What? But there's-- It's... When you sit here... ...and look at the names of all the people that worked on the movie... ... you realize what a collaborative effort these things always are. The fact that the five of us can sit in a room... ...and talk about it is one thing... ...but the filmmakers are really everybody on this list. Well, but the other.... I agree, but at the same time l.... After we finished shooting the film, which was a very difficult shoot... ...we came back to Los Angeles and we cut at the Lakeshore offices... ...and Mans and Bjérn were there religiously every day... ...putting their heart and soul into the movie. And I think they were... They put their heart and soul into the movie... ...from the moment we met them to the moment the movie was finished. So as producers, I think we have to really thank them. Thank you very much. - Yeah. That was very nice words, Gary. Thank you. - You're welcome. We are as tall as we are... ...because we stand on the shoulders of giants. Yeah. - And I kept saying to myself... And this is the part where everybody turns this stuff off. Nobody's listening right now. - We worked our asses off. But James McQuaide delivered on those visual effects. I Know. I gotta tell you, man.... It only took five years off the end of his life. Oh, jeez. The best he's ever done. lt was fantastic. It is very therapeutic to watch this. It is, isn't it? Yeah. - Now it is done. We can move on. - It's done. Yep. And it's Friday night at 6:20 p.m. And.... Film's opening tonight. - Yeah. Have we got numbers back? Have we got numbers about how it's doing? Yeah, very good so far. The advance New York early-screening report... Excellent. Didn't you say that it did great in Thailand? Taiwan. - Taiwan. Thank you, people of Taiwan. - Yeah, thank you, Taiwan. Shout-out to Taiwan. All right, so this is pretty much it. Thanks, everybody, for listening to our babbling. And have a good night or a good day or whatever. Are you gonna say something in Swedish?
1:16:16 · jump to transcript →
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director · 1h 34m 2 mentions
Scott Stewart Jason Blum Brian Kavanaugh-Jones Peter Gvozdas
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Scott Stewart Jason Blum Brian Kavanaugh-Jones Peter Gvozdas
And then we introduced some of their friends. And the idea here, we had David Boyd was our cinematographer on the movie, and one of the reasons why I wanted to work with David is he'd shot the pilots for Friday Night Lights. And one of the things we had talked about early on in this process was...
5:14 · jump to transcript →
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Scott Stewart Jason Blum Brian Kavanaugh-Jones Peter Gvozdas
also from a practical point of view no one really wants to you know night shooting is hell and a cinematographer friend of mine on my first movie described it as akin to waterboarding and said never make any major decisions in your life while shooting nights don't refinance the house don't buy a car don't have an affair don't do any of these things because you're under tremendous emotional and physical distress um
20:48 · jump to transcript →
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multi · 1h 39m 2 mentions
The Grand Budapest Hotel (2014)
Wes Anderson, Roman Coppola, Jeff Goldblum, Kent Jones
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Joss Whedon
Cap is the guy who can't stop seeing war, even at a party for the end of the war. Who, when asked to imagine a life of normalcy, comes up with nothing. Which, by the way, was Drew Goddard's idea. I was asking him about Cap and fretting over the dreams, and... We call them dreams, by the way, simply because we can't call them visions, because it was too confusing with having a character called the Vision. But this moment where he turns around, yeah, Drew pitched it, and it ended up being the central moment. I don't know when I'm gonna get to the part where I start talking about Ben Davis, the DP, because I'm not sure I can ever stop. The work in this movie is the most beautiful that's ever had my name on it. By the way, those three guys in animal masks standing in the arches there, they represent something I have never done before, which is an absolute balls-out Easter egg, which I will discuss later on. And not just a Marvel Easter egg, an actual... Having to do with my work.
50:31 · jump to transcript →
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Joss Whedon
But inevitably you end up reorganising certain things and repurposing them, so we had to go in and kind of recolour certain things. Make certain things more pre-dawn purple, and then brighten up some other things. Occasionally the seams show, but, in general, they did a really good job of keeping it all together. And the main plot points were all where they were supposed to be, so most of the footage we were able to use intact. And, again, Ben Davis, our DP, who is just a phenomenal master, really leaned into the difficulty of what it was he was going to have to accomplish. And there was so much to get, and so much footage, and so much epic stuff. And then I started putting restrictions of time and when we could shoot, and he just worked it all out. Just one of those guys who does not ever remark upon the fact that his job is impossible, and I'm grateful for it.
1:41:12 · jump to transcript →
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director · 1h 23m 2 mentions
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goes off or whatever, so it's a nice piece of suspense. And here for me, it's one of the, it's the first time that, I think in the movies, when Pedro Luque, the DP, starts showing off. He's showing off big time here, it's beautiful. In good ways, because it's one of the most beautiful shots, and how the light from the street hits her eyes as she's realizing that, oh, there's something in this house that's a bit more than what they might think. This is a really, really interesting beat. Oh, I love that beat. The picture upside down.
19:20 · jump to transcript →
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pretty quick we knew that we were going to have this full dark scene this this took so much uh preparing thinking like it's just in the early stages of pre-production like with uh with pedro the dp we were like okay there's many things we need to solve here but the main one is how are we gonna do the darkness scene like there on the page it says well he flips the switch and everything goes
50:06 · jump to transcript →
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Francis Lawrence
Red Sparrow was a novel by Jason Matthews, and it was sent to me by Fox as I was finishing working on the Hunger Games movies. I think we were actually in post-production on the final Mockingjay, and had actually started to promote the final Mockingjay film when the book landed on my desk. I took a look at it and immediately fell in love with it. I've always loved spy movies. And this spy story I thought was quite unique. It's by far I think the most genre-specific story that I've ever done. But I just found the character of Dominika, as you can see here, played by Jen Lawrence, to be quite a unique and unlikely hero, and a really unique way in to a spy Story. It becomes a much more personal spy story with her in the lead. I actually, even while reading the book, Started to think of Jen immediately for the part. You know, she and I had done three Hunger Games films together over the course of five years. I thought she was a fantastic actress, and we had a great time working together. So I thought it would be fun to find something new to do together. And specifically, because we had done this... We'd been working together with the same character over the course of five years it would be really fun to do something totally different, use different muscles. And I thought she could also look Russian, but thought it would be fun for her to look different and speak differently and move differently, and push herself into new territory. So when I had read the book, and I was gonna go pitch the studio, I actually called her first, and said, "Hey, hypothetically, would you be into doing a Story like this?" And she said yes, and, you know, I just pitched it very briefly. And then made my pitch to Fox about my approach in the story, which was to make Dominika the kind of heart and soul of the story, and to follow her story, and I had a couple of tweaks that I wanted to do to the last act of the book. And also spoke a lot about the tone, and the kind of hard-R quality that the movie... I thought the movie was gonna need. And everybody agreed. We got cracking, and I went to work with Justin Haythe, who is a writer that I've known for a long time, and we had developed something together before that had never been made. But we had a great time working together. And he also saw eye to eye with me in terms of the tone and the point of view of the story. And so we got working and it came together really quickly. So that by the time we had finished and released the final Mockingjay film in the Hunger Games series, we were pretty ready to go, and we were almost ready to start prepping this. We ended up bringing a bunch of people from the Hunger Games film with us. Jo Willems, the cinematographer that did my three films came with us, and our camera operator, who's worked with me since I Am Legend, and has also done numerous other films with Jen, 'cause he does the David O. Russell movies, came with us, and Trish Summerville, who did costumes. The new big addition for me, in terms of crew here, is Maria Djurkovic, the production designer. She had done Tinker Tailor and many other great films, and I just really enjoyed her work. And we really bonded over the references that we had found, and the kind of color palette that we both thought that the movie should follow. And she joined us, and we shot the film in Budapest. And primarily all practical locations. Some little set builds within locations, but primarily all practical locations.
0:22 · jump to transcript →
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Francis Lawrence
Here's a little cameo. This is one of Jen's best friends, Laura, who also acted as her assistant on the movie. What a pleasure. May I join you? There's a fair amount of cameos in this movie, probably more than I've ever done in terms of people who work on the movie. And friends, and things like that. If you notice the policeman in the beginning of the film that's on the subway train with Joel, in the furry hat, is actually Chris Surgent, my first assistant director, who I've worked with since I Am Legend. I actually met him on I Am Legend. He was the first assistant director of the second unit, and did all the big New York City lockdown sequences for us, for the opening, and I was really impressed with him. And we've become good friends, and work together all the time now. Tell me the real reason you are here. This was actually a really, really beautiful location in downtown Budapest. It's the New York Cafe, which is attached to the hotel that we used for the exterior. And it's become a very popular tourist attraction, and a place to go eat because of its opulence. But I just thought it would be a fantastic spot for this character, for Ustinov's character to hang out. One of the things that I wanted to do, and also Maria, the production designer, was to show different facets of Russian architecture, right? The kind of classic, opulent stuff like places like this, or the ballet, the kind of socialist, Brutalist structures like her uncle's office. Some of the government housing-type environments like where she lives with her mother. But one of the things that really excited me that we got into was the idea of color. I think, honestly, people tend to expect in movies like this for it to be very gray, you know, just bleak. And what Maria and I found in our research was that there is plenty of color throughout the environments. And we had decided to really try and utilize that, and she pulled, I don't know, hundreds and hundreds and hundreds of photos that we used, that gave us a real sense of color palette and a sense of mood and a sense of light. And we ended up using that also for Jo, the cinematographer and I, in terms of how the movie kind of looks in terms of lighting styles as well. And that led us into a direction of, you know, post-World War I/ Russian art, and found that a lot of the, kind of, colors that are in that art were also found in a lot of these environments that we were finding in Central and Eastern Europe. And we ended up really trying to utilize those. And it was something really exciting for me, because to discover that this movie could be quite colorful was a lot of fun.
19:29 · jump to transcript →
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director · 1h 59m 1 mention
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director · 1h 43m 1 mention
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director · 1h 28m 1 mention
Don Coscarelli, Cast Members Michael Baldwin, Angus Scrimm, Bill Thornbury
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director · 1h 30m 1 mention
A Nightmare on Elm Street (1984)
Wes Craven, Heather Langenkamp, John Saxon, Jacques Haitkin
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director · 1h 31m 1 mention
Alex Cox, Michael Nesmith, Casting Victoria Thomas, Sy Richardson + 2
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director · 1h 29m 1 mention
Jeff Kanew, Robert Carradine, Timothy Busfield, Curtis Armstrong
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director · 2h 10m 1 mention
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cast · 1h 36m 1 mention
The Garbage Pail Kids Movie (1987)
Lead Mackenzie Astin, Katie Barberi, Film Programmer William Morris
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director · 1h 34m 1 mention
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director · 2h 17m 1 mention
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director · 1h 45m 1 mention
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director · 1h 31m 1 mention
David Steinberg, Dave Foley, David Higgins, Jay Kogen
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director · 1h 57m 1 mention
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director · 1h 43m 1 mention
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director · 2h 3m 1 mention
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director · 2h 10m 1 mention
Richard Curtis, Hugh Grant, Bill Nighy, Thomas Sangster
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director · 1h 31m 1 mention
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director · 1h 42m 1 mention
Len Wiseman, Brad Tatapolous, Brad Martin, Nicolas De Toth
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director · 1h 35m 1 mention
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director · 1h 53m 1 mention
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director · 1h 52m 1 mention
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multi · 1h 33m 1 mention
Wes Anderson, Peter Becker, Roman Coppola, Jake Ryan + 3
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director · 2h 27m 1 mention
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director · 1h 25m 1 mention
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director · 2h 9m 1 mention
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director · 2h 43m 1 mention
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