Topics / Production
Costume & wardrobe
107 commentaries in the archive discuss this, with 312 total mentions and 51 sampled passages on this page.
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Francis Lawrence
Red Sparrow was a novel by Jason Matthews, and it was sent to me by Fox as I was finishing working on the Hunger Games movies. I think we were actually in post-production on the final Mockingjay, and had actually started to promote the final Mockingjay film when the book landed on my desk. I took a look at it and immediately fell in love with it. I've always loved spy movies. And this spy story I thought was quite unique. It's by far I think the most genre-specific story that I've ever done. But I just found the character of Dominika, as you can see here, played by Jen Lawrence, to be quite a unique and unlikely hero, and a really unique way in to a spy Story. It becomes a much more personal spy story with her in the lead. I actually, even while reading the book, Started to think of Jen immediately for the part. You know, she and I had done three Hunger Games films together over the course of five years. I thought she was a fantastic actress, and we had a great time working together. So I thought it would be fun to find something new to do together. And specifically, because we had done this... We'd been working together with the same character over the course of five years it would be really fun to do something totally different, use different muscles. And I thought she could also look Russian, but thought it would be fun for her to look different and speak differently and move differently, and push herself into new territory. So when I had read the book, and I was gonna go pitch the studio, I actually called her first, and said, "Hey, hypothetically, would you be into doing a Story like this?" And she said yes, and, you know, I just pitched it very briefly. And then made my pitch to Fox about my approach in the story, which was to make Dominika the kind of heart and soul of the story, and to follow her story, and I had a couple of tweaks that I wanted to do to the last act of the book. And also spoke a lot about the tone, and the kind of hard-R quality that the movie... I thought the movie was gonna need. And everybody agreed. We got cracking, and I went to work with Justin Haythe, who is a writer that I've known for a long time, and we had developed something together before that had never been made. But we had a great time working together. And he also saw eye to eye with me in terms of the tone and the point of view of the story. And so we got working and it came together really quickly. So that by the time we had finished and released the final Mockingjay film in the Hunger Games series, we were pretty ready to go, and we were almost ready to start prepping this. We ended up bringing a bunch of people from the Hunger Games film with us. Jo Willems, the cinematographer that did my three films came with us, and our camera operator, who's worked with me since I Am Legend, and has also done numerous other films with Jen, 'cause he does the David O. Russell movies, came with us, and Trish Summerville, who did costumes. The new big addition for me, in terms of crew here, is Maria Djurkovic, the production designer. She had done Tinker Tailor and many other great films, and I just really enjoyed her work. And we really bonded over the references that we had found, and the kind of color palette that we both thought that the movie should follow. And she joined us, and we shot the film in Budapest. And primarily all practical locations. Some little set builds within locations, but primarily all practical locations.
0:22 · jump to transcript →
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Francis Lawrence
One of the things that Trish and I worked on, Trish Summerville, the costume designer, and I was, the different kinds of looks for Jennifer. Because when you think about a character like this, right, she's actually playing two completely different people, right. You've got Jennifer the dancer in the beginning, right. And so dancers have their own culture and sense of style and how they dress when they're not at work and how they dress in rehearsals or how they dress on stage and things like that. But that's the real Dominika. And then you've got the Sparrow, right, in the uniform, and that's a bit utilitarian. And then you've got the young woman who's sent to Budapest that's playing a part, right. And so she's not supposed to be a dancer, she's actually supposed to be somebody else. So, the decision of how do you dress and how do you present yourself to the world when you're supposed to be a young woman from Moscow who's a translator at the Hungarian embassy. It's really interesting to dive in to doing different kinds of things. And also thinking about the seasons, because, you know, we Started in just before the dead of winter and then Sparrow School! took us through the dead of winter and then we decided that Budapest, it was the end of winter, and into spring. We never really wanted to see leaves on the trees at all, but we wanted to sort of get in at a slightly nicer, I would say maybe sort of damp weather, as opposed to icy weather as the story progressed. He told me about what happened at the park after I established trust. Hmm.
1:11:09 · jump to transcript →
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Francis Lawrence
This was a nice little gag piece of furniture that Maria and her propmaker made. It's a little tough to light to see the black discs in the black drawer underneath. So, they gave Jo Willems quite a challenge. But worked out really well. You know, Jo and I have worked together for a really long time as well. I mean, we go back to the music video days, I think, you know, pre-2000, doing music videos and commercials. And then I went off to do movies, and he went off to do some movies, and so we went kinda separate ways for a while. And then started working together again on a couple of pilots. We did a couple of pilots together, and then I brought him in for the Hunger Games movies, and we really haven't stopped working together since. But we decided to do, really, a completely different approach to the movie, visually, this time. Again, we had done three Hunger Games movies over the course of five years, and there was sort of a similar feel to all of that. I mean, one of the things that I wanted to do was handheld, to sort of maintain some of the naturalism that was in the first one, but sort of more along the kind of style that I had done in something like I Am Legend where there's a hint of immediacy and naturalism, but it was actually still rather formal in terms of shot selection. The other thing that we did was use a lot of kind of medium-wide lenses up close on people, so we felt very intimate with people, but still maintained a little sense of geography in those movies. But a lot of those movies played in medium and close-up shots, or very wide, but a lot up close. And we wanted to be completely different with this movie. I mean, I wanted, quite honestly, for it to have a bit of a colder approach, a much more formal approach. I mean, the color palette was certainly gonna be different. The landscapes, and costumes, and characters were all gonna be completely different and much more grounded. But I wanted the cameras to be much more formal, too. So, locked down. So, either on dollies or Steadicam, or cranes, or Sticks. No handheld. But also to let things play a lot wider. I went in close much more rarely and let things play in wider shots for a lot longer. It was something that I'd wanted to do for a long time, but it was not an aesthetic that I had kicked off on the Hunger Games, and so I didn't want to kind of change that partway through. But it was an opportunity that I wanted to take advantage of here, and I'm really happy about it. You see it quite a lot in places like Sparrow School, and at the ballet, and things like that, that I really stay back and let things kind of play out in a much wider way. And also try not to cut quite as quickly as we may have. I wanted there to be, you know, an aspect of a slow burn to this movie. I wanted it to take its time a little bit, and not play just to the people who have attention deficit disorder.
1:34:37 · jump to transcript →
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director · 2h 43m 3 mentions
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Hair and makeup are done with Hayley, all of which is very subtle. And the wardrobe on Hayley. The wardrobe is sensational. And all of it is just playing to her strengths. And it wasn't until much, much, much later that we found the music. Do you remember? Oh, my word. The music in the nightclub. Yeah. We originally had a track which the dancers had choreographed their movements to.
1:19:10 · jump to transcript →
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they all subtly kind of bring in that sense of adventure. Even Hayley's costume, the wardrobe she's wearing, has a slightly pirate feel to it. Same with Rebecca. God, I remember when you were shooting this and how dynamic all these different moves were and these moments with Pom. And the intercutting that we then had to do. And also, I feel for Hayley, because the fight with Gabriel was originally quite a bit longer.
1:36:58 · jump to transcript →
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Great cinematography is relying on great production design, and great production design is relying on great locations. And costume design, hair and makeup, it's all working together to make the image you see. And it's a really important thing to remember that when you're looking at the work of one sensational person, one sensational performance, one sensational credit,
2:37:32 · jump to transcript →
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Nia DaCosta
Yeah, developing this with the prosthetics was super fun. But the first time I saw... The first person they showed me was LA, who plays Jane Ji. And Gareth and Carson, who are the amazing production designer and costume designers, they also were super inside of, like, those sorts of looks, like anything that was full-body like that in terms of prosthetics, they were really inside of that process creatively. And they called me in to see LA in her skinned look, and LA was, like, had tears in her eyes and she was performing, basically. And I was like, "Oh, my God." It was so disturbing. I was like, "This is very distressing," and I'm looking at it and I know it's not real, but it just felt so real. And that's just like a testament to the amazing work that the prosthetics team, John Nolan and his team, do on this film. That's real. Well, not... Obviously, it's not his skin, but that's, like, prosthetics. That's all in-camera. With a little bit of help from VFX to clean up anything.
35:03 · jump to transcript →
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Nia DaCosta
This was so fun to shoot. This... Our amazing stunt performer, who we lit on fire, I think, three times. And the crazy thing about this, which I didn't know, is basically he gets covered... His body... Like, underneath the costume, he gets covered in something that protects him from fire. And then he gets... puts on the costume, puts on a gel that was supposed to light up. And then he wears a mask over his face so that he doesn't, you know, his face doesn't burn off, obviously, and... But he has to hold his breath for the entire time that he's on fire, which I didn't think about. But obviously, you wouldn't want to be inhaling and burning your lungs to shit. So I was so impressed. And I always am with everyone I work with, but especially him being lit on fire three times, I think, on that night, and then three times on this night, to do the shot that's about to come.
48:04 · jump to transcript →
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Nia DaCosta
So, yeah, pretty much all of this is practical. Like, we... A couple of the candles went out, so we added them in VFX. But just... Again, Gareth and Carson, our production designers and costume designers, did an amazing job with this set and also with saving some of... some things to discover for me so that in this film, the audience wouldn't just be like, "Okay, been there, done that," but would really feel like, "This feels like a new place," or, "I'm seeing more of this place," which is really great.
1:23:18 · jump to transcript →
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Tim Lucas
He's played by Jose Marco, who you may have seen in the Richard Harrison costume pictures, The Invincible Gladiator, Gladiator 7, and The Secret 7, all pretty good pictures. He also played the role of Paris in Ricardo Freyda's now rarely seen 1964 adaptation of Romeo and Juliet. In later years, you could find him in Compañeros, The Horrible Sexy Vampire, several Paul Nash-y werewolf films, and toward the end of his career, Women on the Verge of a Nervous Breakdown.
15:02 · jump to transcript →
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Tim Lucas
Indio gives us a great deal of verbiage to prepare us for a single, simple visual, proving that a picture is literally worth a thousand words. And there is a bit of Alfred Hitchcock in this moment as well, because Leone cuts from the maquette in Indio's hand to the disguised safe as it presently appears in the office of the El Paso bank manager, who is played in a winking cameo by the film's production and costume designer, Carlos Simi.
40:00 · jump to transcript →
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director · 2h 41m 2 mentions
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and that he died wearing his Once Upon a Time in the West costume. He had only one shot that remained to be filmed, but evidently he couldn't wait. Sergio Leone never forgave him. He reportedly stepped over Mulock's dead body, telling the wardrobe man to take off his costume, which was then handed to a stand-in who took his place in that last shot, viewed only from behind. There is some masterly interplay with props here on the part of Mr. Wallach.
1:46:19 · jump to transcript →
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As was not unusual in Italian cinema, the production designer was also responsible for the film's costumes. In both capacities, Simi specialized in westerns, ranging from that early Franco and Ciccio spoof to Minnesota Clay, Django, the big gun-down face-to-face, Sabata, and Kiyoma, not to mention Once Upon a Time in the West. Was this the first sideways gunshot in film history? You tell me.
1:47:12 · jump to transcript →
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director · 1h 59m 2 mentions
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Lois Maxwell's agent negotiated a perk for her in Diamonds Are Forever, that she would be able to keep her wardrobe. Unfortunately for Maxwell, the only time she's seen it's in a customs uniform. Now back to director Guy Hamilton. I wanted to get Moneypenny back into the story, get her out of the office so that I could see her in a uniform. Tom Mankiewicz recalled shooting the hovercraft on location.
15:38 · jump to transcript →
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They used to do wonderful decorative pieces, and they had this huge iron-bound kind of chest. It was more of a kind of semi-wardrobe. It was so big, but it was tremendously heavy. And we rented it. Ronnie, again, has got very good kind of liaison with this fellow in German Street.
1:17:40 · jump to transcript →
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director · 1h 28m 2 mentions
Don Coscarelli, Michael Baldwin, Angus Scrimm, Bill Thornbury
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Oh, man. Can we fast forward through this section? Derby. What inspired the derby in this scene? Yeah, I don't know. Where did that come up? Not me. Well, that was our Jack of All Trades costume designer, who also happens to be my mother and was also the production designer and makeup. She came up with that, I guess. Very An Souchant. Now, Bill, you wrote this song, didn't you? Yes, Michael, I did. Uh, we, uh...
16:12 · jump to transcript →
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one day for filming. We actually filmed it in the front of the mausoleum at Oakland. And it was just this gorgeous piece with horses and everything. And our costume designer had found this top hat, a beautiful outfit for Angus to wear. And we shot it in black and white and wanted to try to mix it. And it was an attempt to bring his character to life.
55:15 · jump to transcript →
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He would write me these little notes that was like, you know, aim, you know, costumes went very. Wow. And then when we were going to rehearse, and I had never rehearsed before, so I didn't know what you were supposed to do. And I thought, okay, let's just all go to high school and we'll have a pretend class. Oh, wow. I didn't call it rehearsing, I called it pretending.
28:03 · jump to transcript →
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Okay, these were your buddies, right? The Martin brothers? Yeah, Doug and Steve Martin. And they're just two six-foot-tall, red-headed, identical twins. And they got a big laugh just on sight. It was a little lesson. I love his outfit. The pirate outfits, our costume designer, Marilyn.
48:44 · jump to transcript →
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technical · 1h 35m 2 mentions
Steven Lisberger, Donald Kushner, Harrison Ellenshaw, Richard Taylor
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When we came to make a decision about what film format to use for Tron, we felt very strongly that we needed to shoot it on a larger negative than traditionally done. And it came down to a choice between 65 millimeter and VistaVision for the whole show. But the availability of 65-millimeter cameras was far better than the availability of VistaVision cameras, so we made the decision to shoot the entire show in 65 millimeter. And to keep a certain consistency, and as long as we had rented the cameras, we felt that we might as well go ahead and shoot the real world in 65 millimeter and not in 35 millimeter. It was kind of one of those nice to have things, and nobody objected strenuously to it, and also it would be the first time since Ryan's Daughter that a film had been shot entirely in 65 millimeter. And I think you can see the results. I mean, it looks wonderful. In the monitors in Lawrence Livermore, one of the things that Triple-/ had to do was create lots of imagery that appeared on monitors, and that imagery had to be shot and created long before we got to production. So, there was a lot of planning in creating all of the monitor imagery, and Triple-I did a great job on that. Spent a Iot of time on this shot. To accomplish the effect, what we did was get a 4-by-5 still camera and photograph Jeff Bridges in his position after he's been zapped, and then immediately moved him out and took another photograph, which was the background by itself. So, as you pull away chunks of Jeff, you see the background behind him, and then to put the laser and the grid and all that on top of him was basically the effects animation of John Van Vliet. When Flynn is de-rezzed and pulled into the computer, we go through one of the most interesting sequences in Tron, which is the real world to electronic world transition. This sequence was created by Robert Abel & Associates, primarily under the direction of Kenny Merman. It was a sequence which I had designed, knowing that the way that Robert Abel & Associates was making these computer graphic images with the Evans & Sutherland computers, and, really, using vector graphics to create this particular look, would give us a look that would be unique just for this transition. The three-space transition, the movement through all these binary bit patterns and this polygonal landscape, was done by making multiple passes through a traditional animation camera that was pointed at a high-resolution, vector graphic, Evans & Sutherland computer screen, and making multiple passes, frame by frame, using different colored filters, coming back, making multiple passes of rewinding other filters, until you finally end up with this, which seems to be solid objects. But it's really made out of lots of tiny, tiny lines put together to make solid blocks of color or objects. Oh, man, this isn't happening. It only thinks it's happening. When Flynn says, "This isn't happening, it just thinks it's happening," it's a key line, because it means that the reality that he finds himself in now, not even he can fully believe exists. And if anyone should appreciate and understand this alternate reality, it's him, and now he finds himself trapped in it. All right, now we see Sark standing on the bridge, and all of a sudden, he is enclosed with these shrouds of light as he begins to have his conversation with the MCP. The database for the MCP was a human figure that we had created at Triple-/ called Adam Powers and was originally on the Information International sample reel. And if you look at that sample reel, you'll see a juggler character who was juggling balls. Well, that face of that character is the face of the MCP. So, the first time that you see him, he is a polygonal drawing of a face. And that's basically the underlying database of the face. So, it's made of polygons. And those polygons, we play them out on the Triple-I computers as the line-drawing polygons, and made 12-and-a-half by 20-inch stills, high-con stills of those. But we created the mouth positions for the vowels and the syllables so that you could take these interchangeable transparencies and lay them down and make him Say, by whatever order you put them in, whatever you wanted him to say. 'Cause he was voicing a lot of different dialogue. Then those were backlit, and then we applied an effect to those line drawings of putting a steel mesh screen over the taking camera, and it made it have that much more, kind of, complex look. And then we also animated the exposure occasionally. Early on in the film when I started working with Steven, we did a lot of experiments to work out how these characters were created. The thing that we finally decided was that the characters needed to have this energy inside themselves. They are obviously in this electronic world. Now, these costumes were unlike any costumes anyone had ever created for a picture before, in that they were costumes designed to have effects treatments done to them. They were white with black drawing or black lines over them. All of the black elements on the costume were turned into circuitry which could be backlit and light could be pushed through there. We originally shot a 65-millimeter image of these people, live-action photography of them on these black sets. Then from that 65-millimeter film, we created some photo-rotoscope machines, which basically could project the 65-millimeter film down to large pieces of film, which were pre-punched with animation punches. This film was created by Kodak for us, and we would project down with these photo-rotoscope machines, which would hold this film into a vacuum frame and make a continuous tone positive print of each frame of the film. Then these continuous tone prints were taken to a light table, it was a vacuum light table, where they were contact printed to high-con film to make a number of high-con positive and negative images. So that you basically have for every character a large cel and you have high-con positives, negatives, and a continuous tone positive. Then these high-con elements were hand-inked and painted to isolate the circuits on the body, the whites of the eyes, the whites of the teeth and any other circuits that we wanted to treat as a separate exposure. The characters are more often than not... The live-action characters are shot on an all black stage. When there is a set, the set is also black, but is measured out to conform with what we're seeing in this artwork. So that if a character appears elevated in a shot, like this shot, there was an elevated platform for him to walk on, but it didn't look at all like the set. Then we would composite these actors over paintings, transparencies, and once that was done, we would add the light and the color separately. And to simplify it, you can describe it as a sort of perfect blend between live action and animation in that we took live-action film, photographed it in a way that we could break it down to individual frames, then blow up those frames into large slides or transparencies. And we had 75,000 of these, which seems like an appallingly large number, but it really isn't if you compare it to an animation film. And because we were at Disney, they were not overly swamped. That's an actual Frisbee, by the way, and those are actual Frisbees on their backs. We had a excellent Frisbee coach, Sam Schaiz. I like the fact that the deadliest weapon in Tron is a Frisbee. A Iot of effects animation in this sequence and in the film. And that is the animation that makes the glows, and as the Frisbee gets brighter, and you see the reflections of it on their costumes, all that has to be done frame by frame. This is hand-drawn animation that, although it is drawn, a negative is made of that, and it is placed over a light source and then re-photographed, and the ability of the effects animators was such that we were never waiting on the effects animation on the show. They always performed very well. It was never a problem. They did very few redos, and that's because they had had experience doing this beforehand, whereas everything else that we were doing, outside of the effects animation, was the first time through. So, that had a much tougher and steeper learning curve. In the holding cells for the game grid, those are backgrounds that are entirely hand-drawn by the background department, again using Rapidographs and line drawing and airbrushing and then turning those into high-cons. But those drawings are all drawn to match the actual physical sets, which were built so that when someone passes behind something, or leans on something, those are actual physical sets that were built. But again, the sets were just black on black. They're as if they were made of black velvet. Part of the interesting thing as a cinemagraphic problem that was presented to Bruce Logan was that he had to shoot, unlike anybody had ever shot before, sets that were entirely black with white line drawings and white characters running around on these sets. Bruce Logan's job in photographing these people was very difficult because, unlike most photography for most films, you try and get as much chiaroscuro in the picture as you can. You let there be a lot of dark and you create shadows and you create this moodiness, which a cinematographer takes great pride in. In this film, during the sequences in the electronic world, basically, he had to light them so that we could see as much of the costume as possible with as little shading as possible because all of the shading and all of that were done by hand by making different masks and airbrush elements that were used under these costumes in post. The ring game was an interesting technical exercise. The set itself, again, was black flock paper with the rings drawn on this paper with tape. The actors had to realize which rings were there and which ones were not as they acted out the sequence, imagining that they were hundreds of feet above the ground. One of the inspirations of Tron is the movie Spartacus. And there's quite a few similarities to the persecuted people who had to fight in the gladiatorial games. This game, of course, was inspired by Pong and jai alai. I think one of the interesting parts of Tron was the synthesis of new games that were created. The design, for example, of the glove that's being worn here, we took a traditional jai alai glove and then rebuilt it and made it out of foam, added other elements to it to give it a more technological quality, and then again, I put the designs over the outside of that to make it blend with the rest of the costumes. Shooting in 65 millimeter, from a director's standpoint, is a lot of trouble. The cameras are huge and bulky. The format requires an enormous amount of light to fill that negative, so if you are shooting Lawrence of Arabia or Doctor Zhivago and you've got lots of snow and big exteriors, it's fine, but in low-light-level situations, it's very troublesome. The depth of field is sometimes as little as a half an inch, and you find your cameraman is asking you, "Now, which part of the eye do you want in focus? "Do you want the front of the eye or the back of the eye in focus?" Or if the head of the actor is not square to the camera, they ask you the really insane question of, "Which eye do you want in focus? "I can give you the front eye in focus or the back, "but the other one's gonna be blurry." Now a lot of these shots where you see actors talking to each other and we're doing over-the-shoulders, the camera couldn't hold focus for the blow-ups to be made, and I had to shoot the actors on separate passes. So, in a shot like this, where you see all three actors talking to each other, it wasnt filmed that way. I filmed them separately and they were composited. And there's quite a few shots like this. Whenever you see them walking around and they're separated by more than a couple feet, those are all separate shots, and then the actors are composited. So, it's very difficult for the actors because not only do they not see the environment they're in when we're filming, all they see is an all black stage, but they don't even see the actor they're talking to. Forming of the Lightcycles, again, is almost entirely done by hand-done animation done by the effects animation department in creating the way that these cycles form around these characters. We built an object that the actor could sit upon, and it was literally a mechanical shape that was the seat and the handlebars, so he could sit down and it would thrust his arms forward and pull him down into that locked position. So that everything that he sits upon and touches, it was, again, drawn by the animation department, and not until you see the final completed cycle, which is actually a CG/ rendering of the cycle, is any of it done by computer. The Lightcycle sequence was done by MAGI. Their way of creating an object were to take basic geometric shapes, cones, cubes, spheres, cylinders, and make an object by collaging those particular pieces together and creating an object. And that's how the Lightcycle was created. All wide shots that you see are computer-simulated. All of the shots, other than the very tight shots of the figures inside the canopies, are computer-simulated. The shots inside the canopies are actually hand-drawn artwork of parts of the Lightcycles, and the animation that's happening over the Lightcycle windshields is hand-done animation to give them a sense of speed. But virtually every scene that you see of the Lightcycles is entirely computer-generated. And there's not even effects animation in those scenes. If there's an explosion when a Lightcycle hits the wall and a tire bounces across, I think those were basically all CGI. Syd Mead worked really hard on designing these motorcycles so that they would incorporate the characters. But if you look closely at them, you'll see that the second half of the bike is flattened and sort of two-dimensional, and that was done because the computers couldn't handle too many compound curved surfaces. So, we restricted those curves to the wheels and the windscreens, and then the rest of the bike was simplified. The ability to move the camera through 3D space with these computer-graphic-looking landscapes is just great. The Recognizers are a sort of King Kong. There's a little head on top of that gate structure... Suggestion of a face, but it, sort of, got lost. The Recognizers were created by MAGI-Synthavision. As I mentioned, there are graphic vector lines, red lines outlining all of these objects, the same way with the tank. The tank was another unique design of Syd Mead, who is a futurist, a fabulous designer. Once Ram, Tron and Flynn have escaped the Lightcycle grid and are off through the canyons being pursued by the tanks, we cut inside the tanks and see another example of a Syd Mead set that was built as a three-dimensional set, again with black background, and all of the elements on there graphically put on so they could later be treated. So the camera, you can see, is moving through scenes in ways that no physical camera or no model shot could possibly do. The animators that I worked with to create the choreography for all of the CG/ sequences were Bill Kroyer and Jerry Rees. But to communicate all this information to the computer technologists, the people that are sitting at monitors at that time, took a new language which we had to create. So, what we did was, first of all, we had to think of each sequence as a real physical reality. Not only would they draw the point of view that they saw as an animator that we would work out together, that was the story point that Steven wanted to make, and also the point of view that we wanted to take. But after we would draw the original storyboards in a traditional, kind of, storyboard manner, we would have to go back and draw a top view, side view and front view of the objects, where they were in time, where the camera was in time, and what the camera's point of view was. So, we really had to define everything to the CG/ technologist in a three-world, three-dimensional space. And that was the first time that that had ever been done. They must've gone right past us. We made it...this far. Now, all of this, this revolt, it's all being led by the user who's gone in the system, Flynn. The Tron character and Ram character, they would have toed the line and gone through the software the way they're supposed to. We'd better, Null Unit. Null Unit. Get the computer dictionary out. Look up "Null Unit." What does that mean? In this sequence, you can really see some of the flaws. I don't really mean the flaws, but the imperfections in the cels, little bits of dirt that pop on and off. Yeah, but they're few and far between considering. Yeah. Come on, you little bugger. Come on. Look at that. A lot of pops and a lot of glitches in there that we would always Say, "Well, that's what happens in an electronic world." When we started there were going to be no differentiations between the flesh tones and the rest of their uniform. But at a certain point they looked, well, not very good. So as a result, that added, approximately, 120,000 extra frames, extra elements to the shot, so it did grow in many aspects. The cave sequence where Flynn, Tron and Ram finally re-energize their selves with this liquid energy was a very interesting technical problem to solve here. In the sequence in the cave when the water is being handled by the actors, literally, frame per frame, rotoscope animation is isolating the water from the body so that it can be treated with a different filter and a different exposure. And again, this is an example of how light is used to portray motion or energy, as Tron drinks and you see his circuits light up and they become energized. The set itself was a complex geometric shape, which was designed by Peter Lloyd, and we built into this set, basically, water channels, and the water itself was reflecting light sources that we put in angle so they would reflect to the camera, and the water was in black tanks so that all we're really seeing are the highlights on the water. Yeah, but the biggest problem at that time was do we fill this with colored water or clear water? Had to do tests, you know. - Right. That was your problem. Do we put milk in there and make it purple? I think that what Flynn is surprised now, ironically, to see that there's parts of this mirror world that are more alive than he anticipated. So, it's not just the harsh computer reality, there's something living about it. It's a very complex shot, again, with all the elements. Probably about 30 different elements, 30 different separate exposures for each frame. Normally in a special effects movie, you get a very bad bottleneck effect in that all these things have to be composited through one or two optical printers. Now we have digital compositing machines. But by putting it into a manufacturing system like this, where it became like an animated film, we could use 14 or 15 animation stands, and we could use a slew of effects animators and ink and paint people to do all of this work simultaneously. As far as I know, we still have more shots with human beings composited into an artificial environment than any other movie. I believe there's 1,100 special effect shots in the film and 900 of which have human beings composited in them. And that number is just very, very large. Just the organizational task alone was monumental, not even considering the creative side of it. For every frame you would have an additional five to 15 cels that isolated the different colors and the different... We had body mattes, we had face masks, continuous tones. You made print backs on top of print backs. So, those 75,000 original cels grew to over half a million. I think we ended up with something like 600,000 cels, all of which had to be kept in order. We had to pull trailers, literally these large house trailers, kind of, industrial trailers onto the lot. We ran out of space and we ended up with 10 trailers that would house all these cels and had to be organized and sent over... 80% of them were sent overseas and had to be numbered and then painted and kept in order. At one point we thought if we had 1,000 scenes, and this was around Christmas time, the film was going to come out later that summer, and we had no idea of how we were going to get it all done in that short a period of time. And we thought, "Well, it's summer vacation. We have two weeks. "We'll get college students, 500 college students in a room." We really believed this might happen. We discussed this for about an hour and we Said, "You'd have 500 students in a room. "We'll teach them how to do inking and painting and rotoscoping, "and they only have to do two scenes each. "And so they do one scene a week. "At the end of that time, we'll be done, "and we'll just go and shoot them on the animation stands." It didn't work out. So, we brought on Arnie Wong, who was an animator. We put him in charge of supervising Cuckoo's Nest, which is a ink and paint service that was in Taiwan. Approximately 80-some employees in a single room. And what we did is we went through and we made a videotape of every situation and what to do in that situation. So that if an inker over there, who didn't even have to understand English to do this, could go to a TV monitor, roll to this particular problem and see exactly what you'd do in that situation. And then he was there to answer questions that were unusual. And the most interesting thing, and one of the things that I'm particularly proud of with this technique is that in spite of what a pyramid it was to build, we managed to get all of this post-production done in six to nine months. And that is using a technology that we had developed. It had never been done before and we developed it and used it on this picture and delivered on time. And that was only possible because of this manufacturing technique. It's interesting the computer animation iS the simpler part of the set. - Yes. Ironically, one of the things that was a creative philosophy that we enjoyed and were proud of was that we were taking computer animation and letting it stand on its own. We weren't trying to make computer animation mimic reality. And the job was then to make reality, the actors and the sets, look like the computer animation. We used to say, "Well, if you've got lemons, make lemonade." Everybody else, and certainly since this point, has been going nuts trying to make computer animation mimic reality perfectly. And I found that the limitations of computer graphics at the time were the most exciting thing. If computer graphics... If computer animation is no longer different from reality, maybe we've lost something in that. Certainly you gain special effects technology and you can do certain things, but it's the limitations, I find, to be the creative challenge. I think at the time we were using four computer animation companies... Yes. -... which were probably the only animation companies that existed in the country at the time. Yeah, I had been visiting some of these companies for two years before we started making the movie. Maybe even longer than that. And I used to show up at their doorstep and Say, "One day I'm gonna make this movie. "You know, we're gonna do this and this is gonna be great." And they'd say, "Yeah, yeah, yeah." I'd come by every six months and say this is really gonna happen, and I think they were more surprised than anybody else when we really did this movie. And they got to show their stuff. The way the de-rezzing effect was created, for example, when Ram passes away and he's in the cabin of the Recognizer, there's a combination of the original photography of the character, and then that is overdrawn with literally hand-done, line-drawing animation done by the animation department. And between that animation and light exposures, you can make it just, basically, run off, dissipate and fade away. Also, upon viewing this again, for so many years, you tend to kind of lump it all together visually in your memory and we forget, I forget, how much detail, how much layering of texture was put into this film. - Mmm-hmm. Ai! these shots are all completely storyboarded. Even the electronic world and all the simulated shots were all on storyboards. There must have been thousands of storyboards. Yeah, it was very detailed. Because rendering times in computer graphic imagery, the time it takes for the computer to draw each frame, are high. They're even high by today's standards. It takes sometimes as long as an hour or more for each frame of film. Probably the most complicated CGI images that were in Tron were done by Information International. The Solar Sailer hangar, the Solar Sailer, its formation, the walls of that environment, that's all CGI. As far as Cindy Morgan's involvement, she was very brave to get involved because a lot of actresses Said, "What am I going to wear? "You're going to put what on my head? "I've got to have a helmet and headgear "and wear all this spandex?" And that scared a lot of actresses away. Yeah, it was very hard to get anyone to take us seriously. You'd call people up, they'd come in for casting sessions, and Steven would do his best to present the film, and they'd look at you askance, think you were crazy. You'd run some video on them, and they just didn't believe it was going to happen. And as a result, it was very, very difficult. And I think that was one of the last major parts that was cast. Yes, it was two or three days before the first shot or something. Yes. - It was very close. And one of the people we tried was Deborah Harry. Right. We screen-tested Deborah Harry. The Bit was created by Digital Effects Incorporated, and we didn't have the time to choreograph a CGI Bit for every scene. So, what we did was created a series of stills that could be cell flopped, and these transparencies were created by Digital Effects so that the Bit could be rotating and have these different pulses in it, and then when it wanted to express itself, we flipped to the next sequence of stills, which would make it become more spiky or change its shape, and literally those were cell flopped and then flown around by moving the animation camera on the object to give it its motion from left to right or up or down or wherever it moved, we got it closer to you. That was all put in by moves on the animation camera, on these stills that were being cell flopped. These characters were very interesting. I especially liked the one that looked like a vacuum tube. Other programs... - Other programs and... ...in the system. The Recognizer sequence is another set that was built based on designs by Syd Mead. The interior of the Recognizer, as the interior of the tanks, was all a physically complex shape that the actors moved around on with white line-drawing vector material over the surface of it, and isolated animation coming back and colorizing and animating those elements. I think one of the most successful pieces of computer choreography in Tron is the whole Recognizer sequence, when the Recognizer hits a bridge and becomes multiple pieces and Flynn pulls them all back together with his energy and the choreography of the way those parts all fall back into place and tumble. The thing that people don't realize about computer simulation, especially at this time, is there were no programs that imitated the effects of nature on choreography. Every piece and every part of every computer-simulated object had to literally be choreographed frame per frame by an animator. When the Recognizer moves along and bounces off the ground floor and the pieces separate and then come closer together and have that real, elastic, rubber-banding kind of quality to them... Simple things in choreography... I mean, when an object goes around a corner, does it just swing around the corner or does it have back animation? Does it weave left and right? Does it back animate before it moves forward? Those are the things that the animators brought to this and that the computer-simulation people did a terrific job of interpreting.
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Sark's carrier is an interesting object. It was designed also by Syd Mead and rendered by Information International. But because MAGI-Synthavision"s images had a line-drawing quality around the edges of them, which was an intentional design that we created, their software allowed them to do that very easily. So that there was a similar quality to the objects that were created by Information International, all those vector lines, or those little line-drawing edges that are put around the edges of Sark's carrier, for example, were all done by actually going back and beveling off the corners and having to create an actual rastographic type of beveled edge to give it a line-drawing kind of quality. That was the difference in the software between the two companies. When people get mad in the electronic world, they get red. When Sark is being tortured by the MCP, there are mattes that are being cell flopped underneath his costume design to create those moray patterns which move through his body. Then there are exposure changes happening to him and color changes happening to him, again, to create that kind of feeling. The environment here that the Solar Sailer is flying through was... The Sea of Simulation was all created... All these scenes were created by Triple-l. When you see the down views of Flynn and Tron looking down at the landscape below, those are fractal mountains. And that was the first time that Triple-/ had ever tried to do anything like that. And it's one of the few places where more complex CGI was used. There's some texture mapping going on. There are little hidden things, these hills and towers were all, in many cases, a first-time attempt at creating something with CGI that nobody had ever really done before. When you fly over the Sea of Simulation there, there is... At one point, the Solar Sailer flies over a lake that actually has the shape of Mickey Mouse's head. There's giant Mickey. - Giant Mickey. This whole sequence on the Solar Sailer that we did little things to keep it alive, there's a lot of dialogue that was going along here and a lot of standing around on the bridge talking. So, I came up with this idea of these zingers that go wailing by in the background. These electronic comets that blast by just to add the potential for sound to give you a sense that they're moving more, and just to create something interesting in the background, which we've tried to do a Iot. I mean, it was a simplified reality where we were here. It certainly isn't as complex as the real world we're in every day. And to keep it from being just monotonous and boring, you know, we were always trying to come up with little things in the background, things that could help keep it alive. It's interesting how bicycle helmets have evolved. I wish we had those helmets when we were doing the picture. And it's funny, the bicycle world is nothing but helmets and spandex now. Right. - We didn't know it, but we were pioneering Rollerblade and bicycle technology.
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cast · 1h 36m 2 mentions
The Garbage Pail Kids Movie (1987)
Mackenzie Astin, Katie Barberi, William Morris
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Kevin Thompson. Kevin Thompson. Now, we should mention, we should mention, some of these guys, they were all hired to be inside these costumes, but they were not hired to have their voices on the film. And Kevin Thompson was one of the actors who was so great at creating this character, Alligator, that he did his own dubbing, his own shooting, I'm sorry, his own sound. Yeah. For Alligator. Yeah, Kevin...
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And that's what I'm talking about. Like they were very, they were very well organized. Phil was at the head of that. Everybody, all of the, all CG, I mean, I'm sorry, all animatronics, all art, all makeup, all wardrobe, they all kicked ass. They were all very good at their jobs. They all worked very hard on a very small budget. Everybody did their very, very level best on this project.
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Paul M. Sammon
Now, Tommy Noonan goes through a lot of changes in this film's costumes, and interestingly enough, they didn't develop this in the final shooting script, but the idea was that he was not only a very powerful drug dealer, but he was a religious figure. In fact, that first shot you saw him sitting in the dark surrounded by the wall, the actual scripted version had him in a priest costume in an auditorium with 2,000 followers who were on their knees singing hallelujah.
11:30 · jump to transcript →
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Paul M. Sammon
anti-smoking campaign. So I guess this is one way of doing it. Whenever you see the, this is one of the one that says avoid Orion meetings. Whenever you see a close-up of Robo putting his gun back in his leg, that is a separate construct of cable control that is not connected to any part of the Robo costume. That's why you always see it in close-up.
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director · 2h 17m 2 mentions
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No particular reason, I just kept on going. The running sequence was really the most complicated sequence to incorporate to shooting this movie because we had to create a timeline for Forrest taking this extraordinary run, crisscrossing the country a number of times. And he went through a whole evolution of his hair and makeup and wardrobe and found characters along the way that followed him.
1:53:11 · jump to transcript →
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opening a new set every day because that meant you had to go into something new. You had to light it. You were, you know, you had a whole new group of atmosphere people. You had a whole new group of costumes. We had so many different periods of time that the movie wove through. That was hard. And the other thing that was hard was designing the run at the end in terms of beard continuity and
1:54:12 · jump to transcript →
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But there's also a woman in that Amy costume. So basically, when they're all talking to her, like there's an actual woman in there. Actually, there are two actresses who alternate playing her. So they had two Amy suits because they were an inch or two apart. But they were like 4'9", 4'10". Little, you know, smaller women. And they wanted Amy to be smaller and cuter in general and wanted a woman to play her. So they were...
18:26 · jump to transcript →
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paid homage to that by giving them sort of club hands and they into the costume built these kind of they almost look like a stamp but or a stilt like connected to their fist the actors to make their arms like longer and more like clubs but they are humans in there um and uh they also did you know extreme workouts for the greys to make certain muscles big like
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director · 1h 56m 2 mentions
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The paintwork on Evie's costume there was a little bit too sheer. That shows my professionalism. I was so concentrating on her performance and her face that we didn't realize until we got the dailies that basically it looked like she was completely naked because, well, the white little gauze thing she's wearing, when wet, it's completely see-through. So we had to do a paint job, which many of my assistant editors were not happy with.
33:12 · jump to transcript →
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And actually, it kind of worked well for the scene. Afterwards, they all told me they were just wondering if they should continue on or what they should do. And their lack of reaction actually makes it more humorous. Now, this next scene coming up with the warden, as we mentioned earlier, he was supposed to, as he was coming around one of the corners, he was supposed to moon us, meaning, you know, that his underwear and pants were pulled down. For some reason, the costume department thought that maybe it would be better that if he wasn't wearing any underwear at all. And so, which turned out to be
45:55 · jump to transcript →
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That point where the soldiers shoot him is actually an end point where a different version of the film, which we hope to be able to show you on the extras, storyboarded, kicks in before the soldiers shoot him. But I won't say any more about that. Hopefully that will appear on the DVD extras. Those costumes that the soldiers were wearing are actually done by...
1:06:25 · jump to transcript →
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Rachel Fleming, our costume designer. I remember when she first showed me them, I thought, oh, wow, these are way too extreme and it won't get away with this because they're totally in total bio gear, you know, to protect themselves. But actually, of course, she was right. When you get the energy of the scene up and they actually come into the scene, it's exactly that kind of alien thing that you want. You know, their first sight of other survivors is almost like they come from a different planet, you know, to begin with, before they begin to kind of get to know them as they do here.
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Barry Sonnenfeld
Hi. I'm Barry Sonnenfeld, the director of Men in Black II. And I'm gonna talk you through this movie from my perspective. First of all, I thought it would be fun to make the Statue of Liberty's torch... ...because I view her, the Statue of Liberty, to have its own neuralyzer. It's actually the Columbia logo, but you'll see... ...at the end of the movie how that comes back around in a circle for us. This is the second time I've used Peter Graves in a movie... ...to play the same exact role. He was in Addams Family Values... ...and was also the host of a strange reality television show. I love this thing we did here, this Steve Martin bow-and-arrow thing. And I love that the cuts are purposefully missed. They're not really smooth cuts. in order to escape the clutches of the evil Kylothian, Serleena. Mary Vogt, the costume designer, created that really cheesy Serleena... ...out of a bunch of tubes. This was all shot in Van Nuys, and we built this corn... ...not knowing that the corn would rise to 18 feet high... ...SO all that corn is higher than any corn you've seen in your entire life. I love-- We call him Link, and he looks like Gary Martin... ...Who's a head of Sony production. And Gary Martin is one of my many idols at Sony. We left all the strings in on the spaceship, so we... Here's a Jump cut here. We wanted it to look as cheesy as possible... ...so that you would feel you were watching an old TV show.
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Barry Sonnenfeld
Obviously, this is all computer graphics element... ...done by Industrial Light & Magic. Mary Vogt is a wonderful, sweet costume designer... ...who worked with me on Big Trouble and Men in Black I. Elfman did a fantastic score for this movie. VICTORIA'S SECRET This is probably the longest shot in production. This took over eight months of work in the computer. We kept trying to make the heads better and the eels wetter... ...and figuring out the speed that both the foreground guys should move... ...and how quickly the deep background stuff... ... should look like flesh and underwear... ...as this creature is creating... ...What will become Lara Flynn Boyle. Graham Place, the co-producer, has done about 20 things with me. He's my best friend. Just last night, I bought him dinner at Chinois on Main... ...With his wife and daughters. Hey, pretty lady. We're back in Pasadena. This was done with a series of shots which were seamlessly connected. For instance, that thing where his legs went up. Now, this is a separate shot. We've made a perfect dissolve. Rick Baker designed Lara's stomach here. She realises there's a problem between the picture she wants to look like... ...and what she turned herself into. It's all about Lara's stomach. I love the way Lara walks across there, just kind of trampy. Again, this was another dissolve. She walked across... And this is about an hour later... ...because we had to take her stomach off and add makeup to her. Robert Gordon was the first writer hired. Then Robert and Barry Fanaro, who worked on several movies with me... ...and went to film school with me... ...did a lot of work on the movie as we progressed. Now we're at New York City... ...on Sixth Avenue in the upper 40s, lower 50s. Patrick Warburton, who is Agent Tee, was also The Tick... ... which I directed the pilot for and produced... ...and also had a role in Big Trouble, a movie I really am quite proud of.
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director · 1h 45m 2 mentions
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I like how she's a little more like of a rock chic now. Melissa told the costume designer has a great way to describe the character without making a statement. She's wearing this kind of velvety jacket with a lace in the back and it's a nice contrast with her at the office.
43:37 · jump to transcript →
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It was even longer in reality, wasn't it? Yeah, we cut some of it. He changed his costume more times. Yeah, from here, this is one cut, but from here, it's all done in one shot. So... Here, Jim would go behind the camera, change his clothes and sit there. And it's amazing, it's there already. And then he would come back behind the camera, put his clothes on and be here.
55:53 · jump to transcript →
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director · 2h 5m 2 mentions
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The character, the idea that I got to work with Carrie and have her kick ass and have a gun. Look at how tough she is. She worked for three months. She really did an amazing job. Now, there's Buster. There's Buster. Buster trained me into fighting. Yeah, he trained you and he made a number of appearances in the movie later on, you know, in different costumes. I love this moment.
19:53 · jump to transcript →
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The way you see this piece, the UAV coming. Just watch the water in this shot. The way they had the smoke move. I love the music also. Okay, now this shot coming up, I love this shot coming up. And it was this one right here. This was on a separate piece of the bridge. That was the elevated piece, yeah. With these guys the first day. Look at the costumes also. Looking...
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John Cameron Mitchell
was perfect. You're doing an homage there. That was a filmic reference. I didn't want to tell you because I didn't want to make you self-conscious about laying, but it happened anyway. Remember, it just fell out of your panties. Look at how gorgeous Justin looks. This is not a shot of Justin. That's Justin. That's Kurt and Bart. I have to say, yes, thank you, Kurt and Bart. They did a good job on making me these fantastic costumes. I was so jet-lagged and tired and
54:03 · jump to transcript →
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John Cameron Mitchell
We were in rehearsal and you had something sort of like that. I walked down, I walked into one of our early rehearsals. I had gone to Girl Props in Soho. I bought a big freaking flower and then it started to become part of our improvisation and we ended up incorporating it within Sophia's ensemble. Kurt and Bart are costume designers who were known for their rock and roll stylist's work and videos from Britney Spears, etc. This was their first film.
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director · 1h 42m 2 mentions
Len Wiseman, Brad Tatapolous, Brad Martin, Nicolas De Toth
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A lot of these blood hits are CG that are put in just so you don't tear up the suit and go through numerous different costumes just by putting a squib blood hit in them. So that was Scott. Yeah. And through a lot of the sets on the location, you'll notice there's a lot of rocks that we actually brought in. I wanted a bit more of a claustrophobic, narrow, dangerous-looking...
30:50 · jump to transcript →
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you know, that I possibly needed, and just a great guy as well. There's Simon, Soft-Hand Simon. Soft-Hand Simon, very good. And who's that guy? Craig Patrick. I'm worried that we can't distinguish my voice from your voice. Who's that guy? I'm worried about that. Wendy, the costume designer. Yes, very good. So we're just going to do this for every single time. Oh, Margo. Oh, Margo. Fantastico. Yes. Margo. Patrick. Hey.
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director · 1h 26m 2 mentions
Underworld Rise of the Lycans (2009)
Patrick Tatopoulos, Len Wiseman, James McQuaide, Richard Wright + 1
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Patrick Tatopoulos
This was part of what we described as our Spartacus sequence... ...where we wanted to have the slaves working on the rocks. Yep. This again, Dan Hennah and his.... It's an astonishing scale that we were able to get for the limited budget. Look at Larry. Larry's got the cruellest villain face. Ever. - Yeah, he was. I mean, Larry Rew's fantastic. He's just great, great expressions. And he was a local New Zealand actor, right? We found good actors in New Zealand. He was from there, and when we started to consider him... ... he actually decided to move to England. He came back from... What's the deal? - Yeah, that was weird. You will not always be his favourite, and when you fall... ...I will be there. I gotta say about Michael, really, because I was talking about Rhona. We just went through this. Michael... The first thing when I did the movie, I thought this is a bit of a fun little ride. He took the character and the part so... You guys saw that. He was so into it. And he was a real, real strong.... He was very big part of actually the way the character developed. He was very professional. Completely professional. And brings so much to the-- Yeah. I think you have to, you know, for these, it's.... You know, It's a different kind of film, but, you know, people that are... You know, If you were really into this kind of genre... ... you'd take it as seriously as anything else. And he is, actually. When you ask him what he likes, he likes Stephen King. He like that kind of stuff. - Oh, yeah, oh, yeah. These two actors are actually very well-known New Zealand actors... ...normally doing theatre and considerably more high-brow stuff. But they had a great time playing these roles. Orsova and Coloman. - Yeah, he's great. I remember seeing him early on... - David Ashton, yeah. David Ashton, yeah. Yeah, when we were going through all the casting and everything. He popped out. He was great. They're very solid actors. They're fantastic people. We're very lucky to have them onboard. And Elizabeth as well. - Yeah. This is so different from the type of roles... ... that she normally gets to play. They had such a good time, though. And who was the--? I Know we had a couple of different... . like, arrangements for their costume design. Who was doing for this stuff here? Who did these--? - Because I know that... Beanie did all the costume except for Rhona. Except for Rhona, right. Wendy Partridge did Rhona. Jane Holland, New Zealand? - Yeah. She did absolutely every costume in the movie. The only thing she didn't touch was basically Rhona's wardrobe. I remember when I showed up on set telling Gary that, you know... ...producing this one rather than, you know, directing... ... that I was jealous of the detail that you guys got out of it. It's like, in the costumes, in the sets, everything. I wanted to make you jealous about some things. I heard that, and you did, and you did. I'm already terribly, over the accent itself.
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Patrick Tatopoulos
That, if anybody is interested... I called that on the day when I saw that bloody scar. That was actually the same one that Guy used for Singe. For Singe. When he gets busted by... - Exactly. When Viktor punches him in the crypt in number one. You see, if you never said that, nobody would have known. Now they... Hey, cost-effective. - That's right. There's a lot of recycling like this in makeup effect. If you're clever, you know... - Of course. I love this scene between them. - Yeah. And just the tension and, you know. And the next time you see them together... ...when they go in that room is one of my favourite moments. That one was like the little homage I wanted to make... ...at Murnau's Nosferatu. You know that creature that comes into that room. It feels like you don't know if he's gonna strike at him or stuff. And then we were really worried about this whole daylight. Forest daylight. Not Knowing what colour to get. We'd never gone outside before in the Underworld series at all. It just popped out and felt kind of, we had our... ...Xena conversations and worries. You know, with the combination of just... The costumes could only be but so different, you know. These guys are supposed to break out of prison and grab what they can... ...from the other soldiers. And then putting them in the forest. You know, Lucy Lawless comes in and it's all over. So we finally got, like a... Went with a bit more of a green stylized than normal daylight. That's the shot. What's funny is that Steven and Bill were actually very, very close friends. And they had dinner every night together... ...and in between takes they'd be sitting there talking to each other. And then get time to get back on the set. And then Bill would be bullying... I need to make a-- Oh, yeah, here. Just to make a little note, we haven't talked about the music here. Paul Haslinger was just... That was a challenging one. You don't wanna be too over-the-top with the music. Yet you wanna create a little suspense. And I think... He did the first Underworld as well. He did the first one as well. - Yeah. I love that. That was a... It's a perfect display of what Viktor is about and what he's like. And then Tannis' reaction to that I really loved. This was another shot that was vastly improved... ... after Clint fattened the visual-effects budget. Before it was like three guys standing around. It was seven guys. Don't be... - There was smoke, no flame. And no fire. It was nothing. The whole mountain behind Michael was CG.
47:34 · jump to transcript →
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technical · 1h 22m 2 mentions
Gary Lucchesi, Richard Wright, James McQuaide
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I think in the very early draft... ...we actually started cutting her up. Yeah. And then we realized, but she's healing instantly... ...SO actually that will just be a problem. It'd be kind of comical. Cut, cut, cut. - "She's healing!" Also here we.... I remember we just had scrubs on them, but Monique... ...who did the costume, she made this Antigen Labs.... The scrubs. Yeah. - Yeah. They were special. Michael Ealy's big moment. The blooper gun. This is the first time that this gun is used on film actually. Is it? - Yeah. We're trendsetters. Yep. Yep. This big black one. - Yep. Parking Level 3. Doesn't sound menacing, though. Blooper gun. No. It sounds like a joke. - Yeah. But the gun guys, who are really cool guys in Vancouver... ...when they were talking about... ... there had been this convention in Las Vegas. A gun convention in Vegas, and I said, "I actually wanna go there." God bless America. Yeah. God bless America. Here's a shot while we're in... While editing... - Great shot. While editing, everybody hated this because it looked so silly. And James, when you came in, "I think it looks pretty bitchen." And it does. - I know. It's funny when you go through all editorial with gray-scale animation... ... approximating what people are gonna look like... ...and then you finally see it done... ... it transforms the movie. It goes from being really bad to go to very exciting. It's... Yeah. - That's a huge step. That's a nice step, though. I like it when that happens. I remember shooting this. Kate was like, "Where's the camera?" "It's right behind here." "Naughty. Naughty." And also, you know, seeing all the gray scale and stuff... That's why we didn't test the film because it's pointless. You can't see what it looks like. It does look silly and just like a bad cartoon... ...So there's no point in testing it. Because, you know, even we, who are supposed to be really good at this... ...when you see it all together... ... you know, the final product, so much happens... -.,.be@Cause... - Let's be honest. And James can speak to this better than anybody... ...but my recollection was that in the last week prior to delivery... ... there were still 200 shots you hadn't received. Easily. - Yeah. I'd walk into his office every morning and it was like... These are things... - "How is it?" What's it like?" "A hundred and forty shots left." It was Wednesday and we had to deliver it Friday. The studio was saying, "You have to deliver the film three weeks earlier... ...than you thought you had." - That was a blow. There are versions of the visual effects that are different in the IMAX version... ...to the theatrical 2D to theatrical 3D, the video master. It was all depending on what the schedule would allow for. We kept working until... ...we couldn't do any more. I'm very happy here. We never shot the reverse of the guy getting shot. And people were angry at me because I was directing this day. But it's because the effect is there. When the effect wasn't there, it didn't work. I Know. But I think that's cool. Because I think it looks very '70Os. - It's like, "Shut up. Just get out of my way." - Yeah. Yeah. Yeah. Shaft kind of cool. Then this is one of my favorite blood splatters. That one. - That's real, actually. That was beautiful. Real? Did we shoot those guys? - Yes. Yeah. I love them. I will now resign. Did we kill people? - They meant they had squibs. Selene has to make the choice, does she go back to her husband or lover? Or does she go after her daughter? - Yep. Or does she try to have both? - The dilemma. One of the things that we were struggling with... ...In this script was that we thought, "Can we have a good third act?" Because the second movie, it's... The setting is so beautiful... ... with its old castle and underwater and so on. And, I mean, we scouted so many parking lots, it was obscene. Yep. Another example of how we wanted to hurt her so much. Yeah, that was Alicia, our stunt double, taking that hit. She landed on it. She's insane. - Yeah, well... Here's a shot that we don't think Is silly. No. No. It works. - Works. At least we think so. I hope you guys watching this think so as well. But it was always like: "Oh, so only his hand will grow very, very large and hairy. This will look so extremely silly." But it actually worked. This is when I think homage is really in a good way. Yeah. - It's not a fucking steal. It's you take something from 7... ...and you do it... - Underworld 7. The drop through the floor, right? - Yeah. And you update it. - Invert it. It's inverted. So I think that that's... That works really good. Len's-- That was Len's idea. The whole-- It's very scripted... ...how he shoots it.
1:04:06 · jump to transcript →
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Now you got it, right? - This is what I love. Once the gre... That's it going off. Okay. - Yeah. Well, I didn't know. Last night was the first time I had seen this shot finished. The MPAA, remember, was really worried... ...we were gonna put a giant set of genitalia on him. Oh, they did. - Oh, they did. Yeah, that's the director's cut version. This was hard, I think. Because we had just been in this violent extravaganza. And now for emotions. But I think it works. - It works great. Because Kate is good and India is good. "You came back for me." - Yeah. And I remem-- This-- All... The tears and so on on Kate is completely real. Yeah. - But this is why she is, you know... This is why Kate is a movie star. She times it so the tear comes exactly where you want it. And I remember.... You only get that from professional actors. They know their body like, you know, true musicians. Go. I'll send them... ...on a different path, buy you some time. This is a part of the movie where we struggled... ...tried to figure out what to do now. How do we end the movie? - Yeah. We went through so many different permutations. We did film Michael watching them. - Yep. From the roof. - Yep. This scene was always in the film. - Yeah. That she comes back and finds the.... There was a period where we weren't. No. This was actually decided... It was not in the script. This was halfway through the shoot, we realized we needed this scene. We didn't wanna end on a rooftop... ...because it's kind of cliché a little bit. We did it in our Swedish film, Storm, actually... So then we ended it on a rooftop. - So-- But, you Know.... Sometimes cliches work. - Yeah. I think it's better than a forest. lt worked for the voiceover. Yeah, it was in a forest. Yeah. That was-- Yeah. But you want a nice wide shot. - Right. You see the city, see the world. And.... - The close-ups. I remember waiting for Len to write this voiceover, it took forever. But then he got it, and it was great. - Then he delivers. Because you get this "fuck, yeah" feeling. I've always thought that it's Kate that writes them... ...but Len actually does write them. Well, we'll never know, will we? I like those guys. That's those Swedish guys, isn't it? Yeah, yeah. Wonderful writers, John Hlavin... ...Michael Straczynski, Allison Burnett. Yep. There's Len again. - Len and John Hlavin. Kevin Grevioux, shout-out to Kevin. - That's right. Anyone fancy a pint? - We have to trash everyone. We have to trash those guys for sure. - Producers. David Kern, there he is. - And David Coatsworth. Good on you, mate. Yeah, that's it. - That's it. Scott Kevan, DP. Excellent. Yep. - In the house. Claude Pare. - Yes. Award-winning production designer. Jeff McEvoy, the gentleman. - Yes. He was there the whole time. - Monique Prudhomme, costumes. Paul Haslinger, Underworld veteran. Are you gonna go through all of these? I'm just reading. It's not that hard. Tricia and Deb did all of the Underworlds too. Couple of small words here. - Needs no introduction. India, she was the third girl or second girl in the room. Remember that? - Yes, absolutely. And we just looked at each other. "This is the girl." "This is the girl." In, like, five seconds. Me and Bjérn never did big Hollywood movies. But you sure as hell had before. - Yes. "Does it work like this? Can we say yes?" You were like, "Yeah, yeah. I think we should go." That was amazing. That'll be the last time that ever happens in your career. When we saw Theo, we all liked him... ...from the very beginning too. - Yeah. But India was... She was the first day of casting. But Theo we cast in London, though. Yeah, but the moment we saw the tape, it was done. But that was after going through a lot of people in L.A. Yeah. A lot. - Yeah. Richard Wright. - Yeah, how about that? Yeah. Love that guy. Yeah. - Yeah. Paul Barry. I Know it sounds funny but... We forgot to shout-out to Paul Barry. Paul and Nee Nee. - Best first AD ever. And here it says.... - Brad Martin. Gets his own card, damn it. - Yes. As he should. You should work with him if you wanna do good action. Oh, you know-- I actually am right now. How about that? Good for you. I thought this Evanescence song worked too, quite frankly. Yep. America's biggest Goth band. They're Americans? Yeah. - Yeah. Dude. - Yeah. "Dude." - What? But there's-- It's... When you sit here... ...and look at the names of all the people that worked on the movie... ... you realize what a collaborative effort these things always are. The fact that the five of us can sit in a room... ...and talk about it is one thing... ...but the filmmakers are really everybody on this list. Well, but the other.... I agree, but at the same time l.... After we finished shooting the film, which was a very difficult shoot... ...we came back to Los Angeles and we cut at the Lakeshore offices... ...and Mans and Bjérn were there religiously every day... ...putting their heart and soul into the movie. And I think they were... They put their heart and soul into the movie... ...from the moment we met them to the moment the movie was finished. So as producers, I think we have to really thank them. Thank you very much. - Yeah. That was very nice words, Gary. Thank you. - You're welcome. We are as tall as we are... ...because we stand on the shoulders of giants. Yeah. - And I kept saying to myself... And this is the part where everybody turns this stuff off. Nobody's listening right now. - We worked our asses off. But James McQuaide delivered on those visual effects. I Know. I gotta tell you, man.... It only took five years off the end of his life. Oh, jeez. The best he's ever done. lt was fantastic. It is very therapeutic to watch this. It is, isn't it? Yeah. - Now it is done. We can move on. - It's done. Yep. And it's Friday night at 6:20 p.m. And.... Film's opening tonight. - Yeah. Have we got numbers back? Have we got numbers about how it's doing? Yeah, very good so far. The advance New York early-screening report... Excellent. Didn't you say that it did great in Thailand? Taiwan. - Taiwan. Thank you, people of Taiwan. - Yeah, thank you, Taiwan. Shout-out to Taiwan. All right, so this is pretty much it. Thanks, everybody, for listening to our babbling. And have a good night or a good day or whatever. Are you gonna say something in Swedish?
1:16:16 · jump to transcript →
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multi · 1h 39m 2 mentions
The Grand Budapest Hotel (2014)
Wes Anderson, Roman Coppola, Jeff Goldblum, Kent Jones
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Wes Anderson
But he has such an interesting voice as a painter that this painting, it has a-- There's an aspect to it where you know it's not exactly a period painting, but he brought so much detail that is like Holbein, and the way he did the furs and the velvet. And he actually-- We cast a boy-- His name is Ed Munro. --who sat for him. And the whole painting was done-- Milena Canonero made a costume for him, and the boy sat for him. And anyway, he's a wonderful painter.
33:14 · jump to transcript →
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Wes Anderson
Here's Willem. He has a very good costume, I have to say.
39:15 · jump to transcript →
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Jake Szymanski
By the way, check out those horses. Another big training stunt. We had to ship horses in from the mainland to get the properly-trained horses. 'Cause, again, there's a whole horse sequence of stunts that didn't make it into the movie, but that should be in the cut features here. We did so much work with those horses. And now it just seems like, "They have one scene where they let horses out." We spent, like, a whole week of nights filming horses. And there's so much more footage on the DVD. But that's how it goes. Got to learn to not be precious when you get in that edit room. And just follow... Make the story work. Follow the jokes, follow the story. Clean it up. This is a fun scene to shoot where these two actually connect and get serious here. We shot this over two different nights, I think. Which I was worried about breaking up the flow of the scene, how we had to shoot it. But I think we shot all the wide shots one night. And then we went in for these close-ups another night. And we shot this towards the end of our schedule and towards the end of our stay at Turtle Bay. And I remember the actors, there was a little bit of how, "We've been so goofy and crazy for so many weeks shooting this, "how are we supposed to get a little serious and shoot this scene now?" It was like we all had to take a moment and reset and Say, "Okay, how are we gonna shoot this "like a real connection and still get some jokes in there, "but make sure we don't undersell the connection here?" Can I assuage you a few questions? That's always a little tricky, to switch modes when you're kind of used to doing one thing. Pop into another. You got to make sure everyone's on the same page. ...8O people listen to me. And it's fucked up. Me, too. I'm a natural born leader. Like George Washington. Yeah. Or another leader. Oh, she's back, she's back. - Jake. Oh, yeah, hey. - Hi. Hey, Margie. All right, here's one. I had to go to the bathroom. Okay. You don't have to tell me that. - I had to pee. You don't have to Say... I don't know, why would you tell anybody that? A stranger, me, but definitely at work. Why would you... You don't have to tell me that. I just want you to know. I had to pee, okay. I was not overwhelmed, emotionally. Sure, okay. I'm not gonna press you on that. I'm just gonna let you say that and I'm gonna give that to you. I peed in there if you want fo... - You don't have to keep saying it. The more you Say it, the more it's pretty obvious that you're lying, in fact. So I would just... - Okay, why would I lie about pee? That doesn't make any sense. You were gone a long time. lll say that. I will say that. If you really want to get into it, no, I don't think you left to pee, 'cause you were gone way too Iong. And I heard very heavy breathing and heaving outside the doors. These doors are supposed to be soundproof and I heard you. Okay? So there. I don't... That must have been in your movie or something. It wasn't in the movie. Ooh! My little cameo in the movie. Margie... - Who was that guy? Not important. Listen... Dave! Hi. Now I have to pee. 'Cause you have... All this talk about pee. What's going on? Are you okay? - Me? Um, I should have done this before we started. There's no way to stop the recording? - No. We cantt. Once we start, we can't stop. It's just like a Snickers bar. Okay, I'm just gonna run really... "Just like a..." I'm gonna just run really quick. Will you, um... I know this is crazy and probably something you haven't done before, but would you just mind filling in commentary for me for the next minute here? - OA, uh... Okay. Sure. - Okay, I'm gonna run. Okay? - I've never done the... Okay. Okay, just keep it... I just don't want there to be a blank spot in this. So I'm gonna run to the bathroom. Go for it. Okay. This a really good time. Uh, Jesus. This is a naked woman. There are horses. Um... I'm a woman, Dave. Deal with it. I done... It's vagina, vagina hair. I didn't come from that bush. There's, um... He's in a Suit. This is an attractive woman. Hi, Becky! - God, your bush is huge. And then... Margie, I'm sorry, I actually don't know where... Where's the bathroom? I'm so sorry. I ran down the hall. I went to the... Where... Oh, sure. It's down the hall and it's to the right. Down the hall, to the right. Okay, is it going okay? It's going really, really good. -/ think I'm doing well. - Okay, awesome. I will be right back. Just keep going. Okay. Why the fuck would you do that? I don't think you're supposed to go into the mystery bag... the night before the wedding. This is excruciating. Um... But Mike was right about you two. Uh, different gestures. Dave, I'll be honest with you. This is a scene that was shot at nighttime. There's fire in the background. The wind feels so nice. They... You have to be careful when you shoot with fire 'cause you might get burned. I'm so thirsty! Dave, we should get in the ocean. Um, and there's a bridge. Just be quiet. Oh, my God. What is the point of any of this? /, um, can't swim. That's a fun fact about me. I never learned. Okay, okay, okay. Thank you. - Oh, God. Hey, thank you very much. Did that go okay? Yeah, my pleasure. It went really well. -/ think I got some really good info in there. - Good, good. I'm trying to think of where we're at. Where did I leave? I left in the horses scene. So, I know you didn't know a lot of the same details I know. But, uh, just fun facts about that scene. Got... What... If was shot at night. Jeanie had to be naked. There's a vagina. There was fire. You got to be careful when you shoot with fire. People got to be worried about that. And there's a thing on a bridge. And here... - I covered all of these points. You know, I'm gonna listen to this at some point. I'm amazing. What? Really? You covered all that? Yeah, I got all... I got about how fire is dangerous. Fire is dangerous. You got to have a special fire guy on set when you have any fire. Talked about naked. - They were naked. Really? Did you really talk about that? Yeah, I... Yeah. Wow. But you didn't... I mean, they're real naked... You probably didn't go into the detail of we had to cover the vagina with a merkin and all that. You probably didn't say that word. - No... Yeah, I did. Yeah, I did. It's not important. I don't even know why I'm saying that word. But mostly just sad. Listen, this is a really emotional moment of the movie here. Dad! - Don't! And, gosh, Zac doing that Rastafarian accent will always get me. And you can see behind the parents in that shot a little hint of our deleted scenes. There was an exploded pig in the background of that shot right there that is part of an entire story line about a roasted pig that did not make it into the movie. And, again, is on the deleted scenes. And it's still left over, you can see that. That scene was initially horses running through and destroying the place and digging up a roasted pig that Eric was so excited about doing a traditional pig for his Hawaiian wedding. And it's all gone now. A little 'round-the-horn here of everyone depressed the next morning. This is a real hotel room that we're shooting in here. We changed the walls, changed the furniture a little bit. By the way, have I taken the time to just stop and say how wonderful of a person Zac Efron is, and how fun it was to make an entire movie with him? Zac is one of those guys, just one of the sweetest dudes you'll ever meet. And you're not... You know what I mean? And I think it's good for people to know that he is one of the nicest, nicest guys I've ever worked with. And so good at what he does. And takes it so seriously. And always has thoughts to bring to the scene. And it was a pleasure. When I first... I actually first met Zac years and years ago for a very guerilla-style Funny Or Die video back in the day. I think, around when the 17 Again movie came out. We made a little Funny Or Die video that Zac was in. And when I first met him for this, to talk about doing this movie, which is, you know, six years after that thing. He was like, "Wait, do we know each other?" And I was like, "Yeah, back in the day we did this little Funny Or Die video "for an hour one day. It was real quick," and da, da, da. And he goes, "Yeah, yeah, I remember. We shot that that Funny Or Die video." He goes, "Man, people really thought that video was cool. "I got some, like, good props for doing that video. "Thank you so much for doing it." I was like... That was the first kind of thing after being a Disney star that people are like, "Hey, man, that's really cool that you did that." He was like, "I always loved doing that video." And I was like, "I got him." I was really, really excited and hopeful that we would actually be able to get him in the movie after that. And we did. He was in after our conversation that day. And it was really fun to spend time working on the character and working on the movie with him. It was fun to spend time with all these guys. Aubrey Plaza, I mean, come on. Who else can play the crazy Tatiana? 'Cause Aubrey is so funny and so good. And also a legit weirdo who can be a very weird person in the... And I mean that in the best way. I love Aubrey. And she's Tatiana in a way that, I think, other people, you would have known they were acting to be the crazy girl, a little bit. And I believe Aubrey somehow, a little bit more. Um... But I think occasionally... we should think about how we make... Here we go. We did a lot of work on this scene. This scene is kind of cobbled together from another scene that's not even supposed to go here that we put at the end, put at the end here. I love these girls here, kind of, learning empathy for the first time. Learning to feel for other people. Deciding they have to run off and save the wedding. Poor Mike. He's less special, but I played him so hard. They must be so mad at us! They must hate us. Fuck! I would hate us. I would fucking hate us! I hate us, man. I hate us! Believe it or not, that cut was not planned. Originally, the guy scene and the girl scene was very separate here. And then we decided to put the girl scene in the middle. 'Cause our guy scene was getting a little long. And we found that footage where they both said the same stuff and it seems very planned, and it was not. It was a very happy accident. Don't let your loser older brother... This was actually, this entire ending here was exactly what I mean about how great Zac is and how much thought he puts into it. And when we were about to film this scene, Zac called me into his room before we shot and he said, "You know, I really feel like these are brothers "and this is about them loving each other and trying to build each other up "and they should be talking about stuff from childhood." And Zac was a big part of writing a lot of the options we shot here and that it made it in the movie. Like, the whole Ninja Turtles run to do here was Zac's idea about doing a run about the Ninja Turtles. We had a couple other ones that we cut out. But it's like I can't imagine the movie without it now. And that was all, that was all Zacky. We're not going anywhere... until our little sister, Jeanie Beanie Weanie... The best compliment we got about this movie when people started seeing it is like, "I actually believe these two guys are brothers." I actually, it's not one of those movies where people feel forced together. And I think that speaks to, um, how good they both are and how well they both got along. I love them high-fiving over breaking a TV. We are so stupid. This scene right here actually, end of the movie here, one of my favorite scenes to shoot, and one of the first scenes we shot right after the meet and greet, after we had already made the mistake of starting with everyone in the meet and greet, we went to this location, this is week one of shooting, and shot six characters in a small room together. So it was a real fun first week for me as a director. Just dealing with, figuring out all our characters right away. We want you guys to love each other. Love each other. This is a fun one to shoot. I think, actually, I love this scene. I think the Fox execs saw the dailies from this scene, and they said, "Jake needs to move the camera more. "We're nervous. It's week one. "He's never done a movie before. "Is this going... Is this going okay?" And, I think, in fairness to them, I did a lot of long takes where we did many runs of different takes and it seemed very Static. But I think it turned out okay. I think the scene works. Pacing's in the editing. I hope it does. Maybe I should have moved the camera more. I don't know. ... read this same paragraph for 20 minutes. Another early talk that was fun to have of notes that came in were about the outfits. And I think there were some people who were worried that Mike and Dave were wearing too many crazy floral prints or that seemed too crazy. And I was a big, big believer that that is exactly who those guys should be. And they should be excited about their Hawaiian vacation and wearing big prints. There's something kind of dumb and loveable about the costumes in this movie that our main four wear. That I'm very, very glad we kept in. And that I fought to keep in on these guys. I'm hoping when Halloween comes around I will see two dummies in Hawaiian suits, walking around, pretending to be Mike and Dave. We'll see. If that happens, that is all 1 need. That is my measure of success on making a film. Will anyone, the following Halloween, be dressed as anyone from the movie? We shall see. I was drinking puddle water and I had to go to the hospital... 'cause puddles are really dirty. One time I was on peyote... and I signed up for a T-Mobile plan. One time I got high. Listen, I don't want to be too rough on T-Mobile here. I got a T-Mobile plan on my iPad. And it was just a, maybe it was an easy joke to go for. We went for it, guys. I'm sorry. Damn it! Sixty percent of my investments are in some pretty... It's so satisfying to see Eric here just get mad and blow up. You can hear the whole, when we did our test screenings, you just hear the whole audience kind of open up and love it, and just love to see him get mad after this whole movie of being kind of timid and polite to everyone. And, God, Sam does it so well. This was one of the audition scenes for sure. Bam! Two hot air balloon tickets for our honeymoon. Saving the day. Saving the day with that hot air balloon. Surprise. Aww! Now another thing about shooting this, one of our first days, again, and we were doing really long takes. It was week one on the shoot and I was, again, wanted to make sure we got everything, got all the options we could get to make sure we could cut it together any way we wanted. And we spent the first half of the day shooting Zac and Adam and Anna and Aubrey. And Sug and Sam, Jeanie and Eric were just kind of waiting off-screen, feeding their lines to everyone. Being great, great actors and great partners. And then all this coverage on them we kind of shot in the last 45 minutes of the day. And I felt bad we had to rush through it. But while they were waiting off camera the entire day, they came up with this wonderful hand-clapping to do and pitched it to me to do it. And I think it was literally because they were bored all day just waiting to be on camera, that they started doing this. And, of course, immediately put it in and wanted it in the movie. And it's such a wonderful little accidental by-product of making them wait all day to shoot. Do you have Zac Efron's number? This way! What was that, Margie? Do you have Zac Efron's number? I'm good. So what part you like, brah? We need the whole pig. Mmm. No. But we need to feed 100 people. Could we please, please have the wedding here? Just wondering if he might be interested in going in on freezing my eggs with me. You can't ask Zac to help you freeze your eggs, Margie. You just can't do it. You don't know him. Please? You asked me but you don't really know me. You can't just go asking people to help pay to freeze your eggs. That's not how it works. Start a GoFundMe page or a Kickstarter if you're gonna be asking strangers, but don't just ask for people's numbers in my phone so that you can call them and ask for money. Come on. Okay, /'m sorry. And don't... You got a little nest egg built up, I'm sure, a little savings account. You've been working... How long have you worked here? I have a gambling problem. Oh, Margie, you can't bring a kid into that world. You got to get that straightened up before you're even thinking about the kid thing. I can't swim. What?
1:10:07 · jump to transcript →
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Jake Szymanski
And I think I like that we did this a lot. And I'm thinking a lot of other movies we may have... They may have celebrated this a little more. And I kind of love that the audience is not into this song. And they are going way too far. Didn't Aubrey have an ear infection during this? Yeah, that's weird that you know that, Margie. But she did. She actually showed up very sick. It was very hard for her to physically hold that pose. And she was miserable between takes. And then just putting on that smile. Ooh, here we go. Real fireworks, by the way. We got to go out there and shoot and film, which was great. You know, there's also a great deleted scene I recommend looking at before the fireworks go wrong here of our masseuse Keanu and our bridesmaid Becky having a little moment in the crowd there. That's very funny, that didn't make it in the movie. And then, of course... And this whole, this entire ending was not the original ending. We actually... This was like an alt that, halfway through filming the scene, I was like, "Wait a minute. What if the fireworks go wrong?" And it's kind of crazy 'cause it feels like such the end of the movie to me, and it was something we just tried on the day, and so then we had to do all the fireworks in post. We didn't have any of it ready to go wrong. I didn't know you could do it this way. And then, of course, the reversal here, which I really wanted to see. Felt like I had never seen this joke in a movie before. I'm sure, immediately, now that I've said that, people will tell me it's been done a thousand times. But I really was excited about trying it here. And, guys, that's it. That's Mike and Dave Need Wedding Dates. We got some bloops. We got some fun bloops here at the end. And I really don't know where the time went on this. Um... Okay. Well he's dead, and so is Jon Snow. I think Margie ate up a lot of it, frankly. Um, and I'm just gonna Say it, Margie. Yeah. I take back the nice things I said at the... A moment ago. You kind of ruined my first DVD commentary. Oh, Interesting. - So, thanks for that. Um, but you know what? This is... By the time you are done making a movie and going through the editing process, you've probably seen the movie about 200 times. So when I watch this now, I'm so used to everything in the movie. It's... It can be... It just flies right by. It's hard to remember what to talk about. I hope there was one shred of something that was interesting to someone in this. And I want to thank my editors very quick. Jon and Lee, and Jon who did great work dealing with all the footage I gave them. I think they counted it, they said... We shot digitally on this movie, but they said we had shot the equivalent of 1.4 million feet of film on this movie. Which they said was more than Apocalypse Now. And I don't know how we did that for a 90-minute comedy. But thank you, guys, for going through that. I think you're forgetting to thank someone. What are we doing? Oh, yeah, well, our costume designer, Deb McGuire, who's great with all that. I mean, there's so many people to thank. I mean, really everyone on the crew was fantastic. Nan, my first AD, Lisa. I mean, we really had a really, really good strong crew. Someone in the... Someone who is here right now, talking right now. Well, Zac and Adam are on there right now and I... Maybe I didn't thank them immediately. But, obviously, our whole cast's... No, I mean, Margie. Oh, yeah. Well, first of all, again, I feel like you're faking an accent, randomly, Margie. And you don't need to. You've got enough going on with you. I'm Margie from Ohio. I can't swim and I need my eggs frozen. Zac Efron, call me. Margie, what is going on? You know what? I will thank you, Margie. By the way, got this little gem in here. Which I do want everyone to know, Zac Efron freestyled this rap. This was after we recorded, this was after we recorded them doing tracks for the songs at the end of the movie, at the wedding. Doing This Is How We Do It and You Are So Beautiful. And Zac was just in the booth and he was like, "Yeah, you know, I'd kind of like to try to freestyle." And we were like, "Let's hear it." And we just gave him a beat and this is what he did. And it's amazing. He did a little freestyling and I said, "Let's try it as Dave. "Let's freestyle in character." And then he started doing this. And we mixed it into a song and put it at the end of the movie. I can do that, too. - I done... Hey, ya'll, ['m Margie I'm real tall I like monkeys and I like the... And I like books It's not even hard to rhyme "tall," Margie. All, mall, fall. But it's... You went with "books"? My name is Margie and I am a mall Oh, my God. It's like, if I weren't in this situation, if I were watching from the outside, I'd be fascinated. I'd love what's happening here. But because I'm one of the people involved, it just, it's too much. My name is Margie and I play basketball I like it a lot because it's fun The worst, maybe the worst freestyle rapping I've ever heard. And you've had, you've given yourself three... I see you writing on paper. So it's not even freestyle, first of all. I know you're trying to come up with rhymes. And then they're not rhymes! But you know what? We came back from that... Anyway, Zac is very good at it and I was very happy he let us put this at the end of the movie ina... I like to say, it's, this is the Wild Wild West of our movie. This, the Wild Wild West song of our movie. Which I'm very happy to have. By the way, Snappers Bar & Grill in the special thanks. It was right across from our, where we stayed in the hotel. And they were a Packers bar that I found in Honolulu and they served cheese curds. And I was in. We had a lot of meetings there. Thanks, guys. All right, thanks, and, Margie, thank you. My pleasure, thank you.
1:32:15 · jump to transcript →
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