Anthology
What Sound Adds to a Scene
How sound establishes action, connects locations, and lets filmmakers leave events offscreen
- Citations
- 9 citations
- Commentaries cited
- 9 commentaries
- Approximate length
- ~1,500 words
Sound can communicate events that the image does not show. It can suggest air escaping from a prop, connect shots filmed in different countries, or let an audience understand a death without seeing the gunshot.
These nine commentaries describe specific choices about what viewers need to see and hear. They also show why sound deserves consideration while a scene is being planned.
§1 Suggest danger before showing it
Tony Scott uses the sound of a train in True Romance to interrupt a father-son exchange and suggest the danger to come.
Tony Scott
And it ends up with that obligatory train blasting through and giving you that dangerous sort of sound effect which sort of ended their little moment. But you go, uh-uh, it sets you up. I think the sound effect of that train, I felt, was a good way of setting up the ominous quality of what was about to take place in this location. And we're about to come to that.
The railway belongs to the location, but Scott emphasizes its sound for a dramatic purpose. The audience hears a warning before the violence occurs. Sound allows suspense to begin without revealing the threat visually.
§2 Make an effect seem physically convincing
In Pi, Max’s computer enclosure was an aluminum frame covered with perforated plastic. It could not produce the vacuum suggested by the finished scene.
Darren Aronofsky
covered with a sheet of plastic. There's tons of holes in it. There is no vacuum there. It's all done with sound design by the brilliant Brian Emrich. That's my favorite sound effect when the air sort of rushes out. And here we introduce the ants, but I'm not going to talk about the ants for this sort of director commentary. Actually, why not?
Brian Emrich’s rush of air makes the audience believe air is escaping. The prop supplies the visible object; the sound supplies the apparent action.
In The Two Towers, Gandalf and Theoden do not touch. One actor moves a staff and the other throws himself back.
difficult to show visually. Sound design is very important here because all that Bernard's doing is obviously just throwing himself back in his chair, and Ian's just pushing his staff forward. There's no contact between the two of them, but the sound design really gives a feeling of power coming out of the staff. The shot here was done as a very simple morphing. Needed Bernard to go through three different makeups, each of which took half a day, so we basically shot him over the course of two days.
The sound makes the second movement seem caused by the first. Planning the image and sound together lets each department know which part of the illusion it needs to create.
§3 Connect shots from different locations
Simon West filmed helicopters departing on Salisbury Plain in England, then cut to characters in Iceland for Lara Croft: Tomb Raider. The production could not afford to take the helicopters to Iceland.
Simon West
is in Iceland, and just the sound effect of the helicopters carries over the cut, and so you feel that the helicopters have taken off over their heads, but actually they're in two completely different countries. So this shot is in England on Salisbury Plain. And this shot is in Iceland by the Iceberg Lake.
The helicopter sound continues across the cut. Viewers therefore understand the two shots as one continuous event, despite the change of country.
Other sounds can provide similar continuity. Room tone can help shots seem to occupy the same interior. An offscreen machine can establish where an action is taking place. Identifying those sounds before filming helps the crew record material the editor will need.
§4 Add an action that was not photographed
In The Mummy, the crew interpreted a description of a car “steaming” across the desert as a reference to speed. The intended effect was steam coming from the damaged car.
Steam wasn't available that day. They thought I was supposed to be going quickly across the desert. Just one of the language barriers between Americans and British people. So what you've got instead is a sound effect of the car sounding a little bit distressed. Another way to solve the problem.
A distressed engine sound communicated the damage when the steam was unavailable.
John Woo describes using sound to connect incomplete action in Mission: Impossible II.
We have got to... Since there's not enough shot, not enough moment, so the scene, it looked like unfinished. It looked like we were playing. But if you could use a very special sound with a sound effect to fill in the hole, or using a sound effect to connect them together, or to use a sound effect as a certain kind of impact, that you will feel the scene seems to be complete. I mean, I would like to use the sound effect to fill in the hole to make it feel like it's all complete.
A sound effect can supply an impact or help connect two shots. These examples show useful repairs, but they do not mean sound can solve every problem with a scene. Missing story information or an unclear performance may require a different change.
§5 Keep an event offscreen
Wolfgang Petersen removed the visible gunshot from a hostage execution in Air Force One. The sound and the reactions were sufficient to convey the death.
Sometimes you just don't go beyond a special thing. It's just not right. But the sound effect was just plenty. And then this scene right here. Yes, this is tough enough to see this, you know, and the girl, you know, crying and so, so. I think that's really enough. And also I have the tendency at some point really to say, okay, leave this to our imagination. Don't dwell on it. Don't show it. Did you have a body count on this film?
The decision keeps attention on the people who hear what happened. It also leaves the audience to imagine the instant of violence.
Before filming an event, the director can decide where the audience’s attention should be: on the action itself, on a witness, or on its aftermath. An offscreen event can be a deliberate choice in the finished scene.
§6 Change how the audience understands an image
In All Quiet on the Western Front, Edward Berger describes using machine-gun fire as the sound of sewing machines preparing uniforms.
Edward Berger
the sewing machines are actually, they're actually machine gun fire. But as you put, as you see a sewing machine, you kind of think it's a sewing machine, but it is, I promise you, the sound effect is an actual machine gun. Again, a metaphor for the war machine. Oh, a very interesting
The similar mechanical rhythms let the sound accompany the visible machines while connecting uniform production to the killing of soldiers. Berger explicitly describes that connection as a metaphor. The commentary explains the artistic device used in the film.
The Blob commentary describes sound as part of the creature’s characterization.
But like what Mark was saying before, the sound design on the blob itself, it's an integral part of the character. Absolutely. Doing sound design for this and the mask were the two most challenging. But when you got it right, the whole thing jumps off the screen. You don't even have to debate. Suddenly the right sound is there. You're inventive and it pops. It's remarkable. That's what you think. It's not going to work. He has such a good, ambitious attitude.
A creature’s sounds can suggest its weight, movement, appetite, or pain. Those decisions can help the filmmakers coordinate the creature’s visual design and behavior before the final mix.
§7 Plan what the scene needs the audience to hear
These accounts suggest questions for a sound brief:
- What does the sound communicate? Specify the danger, force, location, damage, or association it should convey.
- What must be visible? Decide which parts of the action require an image and which can be understood through sound.
- What should be recorded on location? Room tone, vehicles, machinery, and separate sound recordings can help connect shots later.
- Which events should remain offscreen? Consider whether a witness’s reaction is more useful than an image of the event.
- Is sound part of the plan or a repair? Identify any missing footage or story information that sound alone cannot supply.
- How should recurring creatures and objects sound? Agree on consistent behavior with the design, performance, and effects teams.
Planning sound early gives filmmakers more control over what a scene communicates. It helps them decide what to photograph, what to record, and what the audience can understand without seeing it.
Topics
Commentaries cited